For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 65 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
59.7%
129 games
Piper
53.5%
342 games
Edgar
52.0%
479 games
8-Bit
54.8%
124 games
Brock
49.4%
441 games
Fang
52.7%
110 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝓡𝓾𝔃𝓰𝓪𝓻❦ | Masters | 20 | 35.8% | 70.0% |
| 2 | forse sono Gesù | Legendary | 24 | 35.3% | 62.5% |
| 3 | ^^ | Diamond | 37 | 35.1% | 54.1% |
| 4 | Slayer🍥 | Masters | 20 | 34.9% | 65.0% |
| 5 | 프리-FREE | Legendary | 20 | 34.9% | 65.0% |