My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Chuck

Damage Dealer Mythic All games Brawl Ball
45.3%Win rate in Brawl Ball
23,426Games
100Trust Score
90. of 106Rank in Brawl Ball

Best map: In the Liminal with 62.8% from 2,772 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 18.45.3 %
Popularity 1.0.08 %
Breadth 35.19% of maps
Counter safety 58.≈ 37.6 %
Star rate 100.≈ 41.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 35th means “better than 35% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 185 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 52.1% from 292 appearances08/05 — 49.4% from 1,256 appearances08/06 — 46.4% from 1,072 appearances08/08 — 50.2% from 257 appearances08/09 — 58.6% from 413 appearances08/10 — 46.7% from 418 appearances08/11 — 50.2% from 982 appearances08/12 — 49.7% from 1,558 appearances08/13 — 39.4% from 2,020 appearances08/14 — 40.9% from 2,077 appearances08/15 — 36.9% from 1,872 appearances08/16 — 39.9% from 2,225 appearances08/17 — 44.0% from 1,524 appearances08/18 — 49.6% from 1,755 appearances08/19 — 47.2% from 1,720 appearances08/20 — 44.0% from 889 appearances08/21 — 42.8% from 437 appearances08/22 — 47.6% from 414 appearances08/23 — 44.9% from 463 appearances08/24 — 52.5% from 943 appearances08/25 — 56.9% from 640 appearances
52.1%08/04 56.9%08/25

Pick rate

08/04 — 0.1% from 292 appearances08/05 — 0.1% from 1,256 appearances08/06 — 0.1% from 1,072 appearances08/08 — 0.1% from 257 appearances08/09 — 0.1% from 413 appearances08/10 — 0.1% from 418 appearances08/11 — 0.1% from 982 appearances08/12 — 0.1% from 1,558 appearances08/13 — 0.1% from 2,020 appearances08/14 — 0.1% from 2,077 appearances08/15 — 0.1% from 1,872 appearances08/16 — 0.1% from 2,225 appearances08/17 — 0.1% from 1,524 appearances08/18 — 0.1% from 1,755 appearances08/19 — 0.1% from 1,720 appearances08/20 — 0.1% from 889 appearances08/21 — 0.1% from 437 appearances08/22 — 0.1% from 414 appearances08/23 — 0.1% from 463 appearances08/24 — 0.1% from 943 appearances08/25 — 0.1% from 640 appearances
0.1%08/04 0.1%08/25

On which maps

Brawl Ball

Where this brawler works. Filtered to Brawl Ball: 18 of 165 maps.

MapWin rateGamesTrust
Deadlock Brawl Ball 56.7%
1166 61
Sunny Soccer Brawl Ball 51.1%
1584 65
Beach Ball Brawl Ball 51.1%
1510 65
Backyard Bowl Brawl Ball 50.9%
1091 60
Sneaky Fields Brawl Ball 49.8%
1387 63
Spiraling Out Brawl Ball 50.1%
1007 59
Pinball Dreams Brawl Ball 49.5%
1510 65
Super Beach Brawl Ball 48.1%
2097 70
Grass Knot Brawl Ball 46.7%
1547 65
Nutmeg Brawl Ball 46.8%
1208 61
Match 1123581321 Brawl Ball 46.4%
1316 63
Pinhole Punt Brawl Ball 44.4%
2737 74
Singed Earth Brawl Ball 46.1%
310 41
Bustling Business Brawl Ball 42.2%
1856 68
Pool Party Brawl Ball 33.3%
42 11
Triple Dribble Brawl Ball 28.3%
1658 66
No Good Deed Brawl Ball 25.3%
779 55
Slalom Slam Brawl Ball 24.3%
621 51

Against whom

Direct duels in Brawl Ball: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.2% against R-T in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

Nobody counters Chuck here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bibi 51.2% 125 games Dynamike 50.8% 65 games El Primo 42.5% 73 games Starr Nova 40.3% 72 games Bull 41.3% 109 games Trunk 38.9% 113 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.9% 57.1%
3 ^^ Diamond 32 34.4% 53.1%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%