Best map: In the Liminal with 62.8% from 2,772 games.
Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/04 to 08/25, 21 days. 8 earlier days are left out — below 185 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Brawl Ball▾
Where this brawler works. Filtered to Brawl Ball: 18 of 165 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deadlock ![]() |
56.7% | 1166 | 61 | ||
Sunny Soccer ![]() |
51.1% | 1584 | 65 | ||
Beach Ball ![]() |
51.1% | 1510 | 65 | ||
Backyard Bowl ![]() |
50.9% | 1091 | 60 | ||
Sneaky Fields ![]() |
49.8% | 1387 | 63 | ||
Spiraling Out ![]() |
50.1% | 1007 | 59 | ||
Pinball Dreams ![]() |
49.5% | 1510 | 65 | ||
Super Beach ![]() |
48.1% | 2097 | 70 | ||
Grass Knot ![]() |
46.7% | 1547 | 65 | ||
Nutmeg ![]() |
46.8% | 1208 | 61 | ||
Match 1123581321 ![]() |
46.4% | 1316 | 63 | ||
Pinhole Punt ![]() |
44.4% | 2737 | 74 | ||
Singed Earth ![]() |
46.1% | 310 | 41 | ||
Bustling Business ![]() |
42.2% | 1856 | 68 | ||
Pool Party ![]() |
33.3% | 42 | 11 | ||
Triple Dribble ![]() |
28.3% | 1658 | 66 | ||
No Good Deed ![]() |
25.3% | 779 | 55 | ||
Slalom Slam ![]() |
24.3% | 621 | 51 |
Direct duels in Brawl Ball: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 34.2% against R-T in Hot Zone. On average the worst case sits at 28.9%.
Nobody counters Chuck here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
51.2%
125 games
Dynamike
50.8%
65 games
El Primo
42.5%
73 games
Starr Nova
40.3%
72 games
Bull
41.3%
109 games
Trunk
38.9%
113 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 20 | 35.0% | 65.0% |
| 2 | ドラえもん | Mythic | 28 | 34.9% | 57.1% |
| 3 | ^^ | Diamond | 32 | 34.4% | 53.1% |
| 4 | forse sono Gesù | Legendary | 22 | 34.3% | 59.1% |
| 5 | キョウイチ丸 | Diamond | 60 | 33.8% | 45.0% |