Best map: Safe(r) Zone with 65.9% from 19,042 games.
Wins late — in Heist 16.7 points better in long rounds than in short ones (67.6% against 51.0%, split at 87 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 60.9% to 48.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
65.9% | 19042 | 100 | ||
Safe Zone ![]() |
64.7% | 19195 | 100 | ||
Bridge Too Far ![]() |
58.4% | 16949 | 100 | ||
Ring of Fire ![]() |
59.5% | 3064 | 75 | ||
Open Business ![]() |
57.0% | 2848 | 74 | ||
Hot Potato ![]() |
55.5% | 16790 | 100 | ||
Kaboom Canyon ![]() |
54.9% | 11643 | 95 | ||
Dueling Beetles ![]() |
55.7% | 2787 | 74 | ||
Layer Cake ![]() |
50.5% | 588 | 51 | ||
Shooting Star ![]() |
50.1% | 703 | 53 | ||
Rustic Arcade ![]() |
49.3% | 970 | 58 | ||
Flaring Phoenix ![]() |
48.9% | 1183 | 61 | ||
Belle's Rock ![]() |
49.0% | 1030 | 59 | ||
Hard Rock Mine ![]() |
48.8% | 672 | 53 | ||
Double Swoosh ![]() |
47.0% | 589 | 51 | ||
Undermine ![]() |
47.0% | 592 | 51 | ||
Gem Fort ![]() |
46.6% | 743 | 54 | ||
Hideout ![]() |
46.2% | 612 | 51 | ||
Crystal Arcade prev. season |
44.3% | 2727 | 74 | ||
Deathcap Trap prev. season |
44.2% | 2500 | 72 | ||
Dry Season ![]() |
44.9% | 628 | 52 | ||
Pinhole Punt ![]() |
48.1% | 27 | 4 | ||
Parallel Plays ![]() |
44.4% | 864 | 56 | ||
Out in the Open ![]() |
44.4% | 676 | 53 | ||
Beach Ball ![]() |
43.8% | 16 | 0 | ||
New Horizons ![]() |
44.0% | 586 | 51 | ||
Pit Stop ![]() |
40.8% | 4031 | 79 | ||
Pinball Dreams prev. season |
36.5% | 787 | 55 | ||
Spiraling Out ![]() |
34.2% | 307 | 41 | ||
Center Stage ![]() |
34.5% | 423 | 46 | ||
Triple Dribble prev. season |
32.4% | 627 | 52 | ||
Sneaky Fields prev. season |
31.8% | 578 | 50 |
Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | forse sono Gesù | Legendary | 24 | 34.9% | 62.5% |
| 2 | Slayer🍥 | Masters | 20 | 34.6% | 65.0% |
| 3 | 프리-FREE | Legendary | 20 | 34.6% | 65.0% |
| 4 | ドラえもん | Mythic | 28 | 34.4% | 57.1% |
| 5 | ^^ | Diamond | 35 | 33.9% | 51.4% |