My roster

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EN

Clancy

Damage Dealer Mythic Ranked · Mythic
48.3%Win rate across all maps
9,836Games
93Trust Score
65. of 105Rank by score
+17.1Skill bonus

Best map: Ring of Fire with 57.5% from 9,178 games.

Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 27.BreadthCounter safetyStar rate
Win rate 39.48.3 %
Popularity 27.0.26 %
Breadth 50.10% of maps
Counter safety 46.32.9 %
Star rate 95.37.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 45.5% from 567 appearances08/04 — 51.0% from 2,977 appearances08/05 — 51.8% from 11,835 appearances08/06 — 53.4% from 7,140 appearances08/07 — 51.6% from 1,929 appearances08/08 — 51.7% from 1,816 appearances08/09 — 51.9% from 2,005 appearances08/10 — 50.9% from 5,693 appearances08/11 — 51.7% from 19,642 appearances08/12 — 52.5% from 31,541 appearances08/13 — 53.4% from 30,342 appearances08/14 — 53.7% from 28,276 appearances08/15 — 53.6% from 26,350 appearances08/16 — 54.5% from 26,238 appearances08/17 — 53.6% from 25,995 appearances08/18 — 53.5% from 22,940 appearances08/19 — 53.0% from 6,898 appearances08/21 — 45.7% from 1,097 appearances08/22 — 46.1% from 1,518 appearances08/23 — 48.4% from 1,585 appearances08/24 — 49.8% from 2,697 appearances08/25 — 49.2% from 2,345 appearances08/26 — 49.3% from 402 appearances
45.5%08/03 49.3%08/26

Pick rate

08/03 — 0.5% from 567 appearances08/04 — 0.5% from 2,977 appearances08/05 — 0.5% from 11,835 appearances08/06 — 0.4% from 7,140 appearances08/07 — 0.5% from 1,929 appearances08/08 — 0.5% from 1,816 appearances08/09 — 0.5% from 2,005 appearances08/10 — 0.5% from 5,693 appearances08/11 — 0.5% from 19,642 appearances08/12 — 0.5% from 31,541 appearances08/13 — 0.5% from 30,342 appearances08/14 — 0.4% from 28,276 appearances08/15 — 0.4% from 26,350 appearances08/16 — 0.4% from 26,238 appearances08/17 — 0.4% from 25,995 appearances08/18 — 0.4% from 22,940 appearances08/19 — 0.5% from 6,898 appearances08/21 — 0.2% from 1,097 appearances08/22 — 0.2% from 1,518 appearances08/23 — 0.3% from 1,585 appearances08/24 — 0.3% from 2,697 appearances08/25 — 0.3% from 2,345 appearances08/26 — 0.5% from 402 appearances
0.5%08/03 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.1 — rewards skill: from Bronze to Legendary the win rate climbs by 17.1 points (regression 39.1% to 56.2%). The higher the tier, the better he does.

Bronze — 15.6% from 3,755 gamesSilver — 25.4% from 5,847 gamesGold — 54.3% from 31,793 gamesDiamond — 56.2% from 37,886 gamesMythic — 52.9% from 262,308 gamesLegendary — 50.6% from 48,035 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Mythic). 7 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 57.5%
9178 92
Crystal Arcade Gem Grabprev. season 56.3%
15016 99
Rustic Arcade Gem Grabprev. season 55.8%
7837 89
Deathcap Trap Gem Grabprev. season 53.6%
13037 97
Kaboom Canyon Heistprev. season 53.3%
8082 90
Safe Zone Heistprev. season 50.9%
4572 81
Dueling Beetles Hot Zone 54.2%
430 46
Safe(r) Zone Heist+Legendary + Diamond 52.1%
655 52
Double Swoosh Gem Grab 50.8%
900 57
Open Business Hot Zone 51.4%
465 47
Beach Ball Brawl Ball+Legendary + Diamond 53.4%
176 33
Spiraling Out Brawl Ball 49.2%
798 55
Gem Fort Gem Grab 49.0%
745 54
Dry Season Bountyprev. season 48.4%
1129 60
Layer Cake Bountyprev. season 47.8%
1819 67
Shooting Star Bountyprev. season 48.7%
795 55
Undermine Gem Grab 48.8%
640 52
Bridge Too Far Heistprev. season 46.5%
3302 76
Sneaky Fields Brawl Ball 47.9%
693 53
Pinhole Punt Brawl Ball+Legendary + Diamond 50.6%
180 33
Hard Rock Mine Gem Grab 48.1%
486 48
Pinball Dreams Brawl Ball 47.0%
562 50
Pit Stop Heist+Legendary + Diamond 46.2%
930 57
Center Stage Brawl Ball 46.5%
719 54
New Horizons Knockout+Legendary + Diamondprev. season 46.2%
689 53
Belle's Rock Knockout+Legendary + Diamondprev. season 46.2%
645 52
Triple Dribble Brawl Ball 46.2%
537 49
Flaring Phoenix Knockoutprev. season 44.8%
649 52
Hideout Bountyprev. season 44.5%
883 57
Parallel Plays Hot Zoneprev. season 43.1%
4790 82
Hot Potato Heist 44.0%
482 48
Out in the Open Knockout+Legendaryprev. season 42.3%
638 52

Who beats Clancy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 144 40.9% 52.1%
2 まったりさん Mythic 38 37.0% 60.5%
3 パピコの穴 Mythic 22 34.9% 63.6%
4 れい。 Diamond 26 34.3% 57.7%
5 山田 Mythic 34 33.4% 50.0%