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EN

Colt

Damage Dealer Rare Ranked · All ranks Parallel Plays Hot Zone
33.7%Win rate on Parallel Plays
9,513Games here
0.5%Pick rate
92Trust Score
95. of 105Rank on this map
+9.3Skill bonus

Wins early — in Heist 3.7 points better in short rounds than in long ones (52.9% against 49.3%, split at 88 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win rate 11.PopularityBreadthCounter safetyStar rate
Win rate 11.38.5 %
Popularity 67.0.82 %
Breadth 22.7% of maps
Counter safety 22.27.1 %
Star rate 67.19.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/05 to 08/31, 22 days. 12 earlier days are left out — below 206 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Win rate

08/05 — 37.0% from 432 appearances08/06 — 35.6% from 371 appearances08/11 — 39.7% from 302 appearances08/12 — 39.8% from 447 appearances08/13 — 37.5% from 483 appearances08/14 — 36.9% from 559 appearances08/15 — 33.0% from 515 appearances08/16 — 37.3% from 523 appearances08/17 — 35.7% from 686 appearances08/18 — 37.3% from 691 appearances08/20 — 27.7% from 792 appearances08/21 — 31.9% from 810 appearances08/22 — 37.7% from 608 appearances08/23 — 37.4% from 617 appearances08/24 — 32.6% from 859 appearances08/25 — 32.7% from 893 appearances08/26 — 30.7% from 923 appearances08/27 — 29.3% from 863 appearances08/28 — 37.1% from 916 appearances08/29 — 36.8% from 881 appearances08/30 — 36.0% from 772 appearances08/31 — 37.3% from 579 appearances
37.0%08/05 37.3%08/31

Pick rate

08/05 — 0.2% from 432 appearances08/06 — 0.3% from 371 appearances08/11 — 0.1% from 302 appearances08/12 — 0.1% from 447 appearances08/13 — 0.2% from 483 appearances08/14 — 0.2% from 559 appearances08/15 — 0.2% from 515 appearances08/16 — 0.2% from 523 appearances08/17 — 0.3% from 686 appearances08/18 — 0.3% from 691 appearances08/20 — 0.5% from 792 appearances08/21 — 0.4% from 810 appearances08/22 — 0.4% from 608 appearances08/23 — 0.4% from 617 appearances08/24 — 0.4% from 859 appearances08/25 — 0.4% from 893 appearances08/26 — 0.4% from 923 appearances08/27 — 0.5% from 863 appearances08/28 — 0.5% from 916 appearances08/29 — 0.5% from 881 appearances08/30 — 0.4% from 772 appearances08/31 — 0.4% from 579 appearances
0.2%08/05 0.4%08/31

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +9.3 — rewards skill: from Bronze to Legendary the win rate climbs by 9.3 points (regression 29.7% to 39.0%). The higher the tier, the better he does.

Bronze — 42.8% from 764 gamesSilver — 27.8% from 1,282 gamesGold — 32.2% from 5,599 gamesDiamond — 34.5% from 2,585 gamesMythic — 37.2% from 4,217 gamesLegendary — 48.7% from 550 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 56.4% 918 games Doug 48.9% 1,235 games Tick 46.4% 4,819 games Bo 46.2% 6,604 games Ash 47.7% 455 games Draco 46.4% 291 games

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moonlight Masters 259 52.7% 62.9%
2 Flash Masters 46 47.3% 80.4%
3 ceejay❤️aims Masters 89 47.3% 66.3%
4 UCHIHA Masters 46 46.5% 78.3%
5 ꧁VͥÖͣRͫ༒È×࿆꧂ Legendary 80 46.4% 66.3%