For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Hideout. 08/11 to 08/26, 4 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/26.
Direct duels in Bounty: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.5%
3,519 games
Pearl
54.9%
1,489 games
Brock
52.0%
18,266 games
Tick
52.2%
6,493 games
Mr. P
55.8%
566 games
Grom
53.2%
1,938 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ceejay❤️aims | Masters | 67 | 47.0% | 74.6% |
| 2 | Moonlight | Legendary | 112 | 46.1% | 63.4% |
| 3 | fu | Legendary | 44 | 46.1% | 84.1% |
| 4 | いるかあめ🐬 | Legendary | 33 | 42.2% | 81.8% |
| 5 | retired gekko. | Legendary | 40 | 40.4% | 70.0% |