For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Colt counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
59.7%
63,769 games
Chuck
57.6%
29,154 games
Mico
57.4%
31,711 games
Melodie
55.4%
15,569 games
Eve
56.6%
2,962 games
Carl
55.2%
16,606 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ceejay❤️aims | Masters | 67 | 47.0% | 74.6% |
| 2 | Moonlight | Legendary | 112 | 46.1% | 63.4% |
| 3 | fu | Legendary | 44 | 46.1% | 84.1% |
| 4 | いるかあめ🐬 | Legendary | 33 | 42.2% | 81.8% |
| 5 | retired gekko. | Legendary | 40 | 40.4% | 70.0% |