My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Colt

Damage Dealer Rare Ranked · Mythic
47.2%Win rate across all maps
96,011Games
100Trust Score
71. of 105Rank by score

Best map: Bridge Too Far with 55.2% from 11,843 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 4.Star rate
Win rate 27.47.2 %
Popularity 90.2.73 %
Breadth 41.7% of maps
Counter safety 4.26.6 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/02 — 45.6% from 872 appearances08/03 — 45.1% from 2,834 appearances08/04 — 46.3% from 17,603 appearances08/05 — 46.4% from 67,183 appearances08/06 — 45.8% from 47,034 appearances08/07 — 45.2% from 10,520 appearances08/08 — 45.3% from 10,350 appearances08/09 — 45.3% from 11,288 appearances08/10 — 45.6% from 30,018 appearances08/11 — 45.7% from 108,131 appearances08/12 — 45.8% from 173,876 appearances08/13 — 45.7% from 176,037 appearances08/14 — 45.7% from 168,177 appearances08/15 — 45.7% from 158,458 appearances08/16 — 45.6% from 156,846 appearances08/17 — 45.6% from 175,008 appearances08/18 — 45.2% from 158,017 appearances08/19 — 45.5% from 39,126 appearances08/20 — 49.7% from 3,314 appearances08/21 — 47.6% from 16,787 appearances08/22 — 47.7% from 18,747 appearances08/23 — 46.8% from 17,800 appearances08/24 — 47.1% from 23,559 appearances08/25 — 46.5% from 15,587 appearances
45.6%08/02 46.5%08/25

Pick rate

08/02 — 2.6% from 872 appearances08/03 — 2.5% from 2,834 appearances08/04 — 2.7% from 17,603 appearances08/05 — 2.7% from 67,183 appearances08/06 — 2.7% from 47,034 appearances08/07 — 2.6% from 10,520 appearances08/08 — 2.7% from 10,350 appearances08/09 — 2.6% from 11,288 appearances08/10 — 2.6% from 30,018 appearances08/11 — 2.6% from 108,131 appearances08/12 — 2.6% from 173,876 appearances08/13 — 2.7% from 176,037 appearances08/14 — 2.6% from 168,177 appearances08/15 — 2.7% from 158,458 appearances08/16 — 2.7% from 156,846 appearances08/17 — 3.0% from 175,008 appearances08/18 — 3.1% from 158,017 appearances08/19 — 2.8% from 39,126 appearances08/20 — 2.6% from 3,314 appearances08/21 — 2.7% from 16,787 appearances08/22 — 2.8% from 18,747 appearances08/23 — 2.9% from 17,800 appearances08/24 — 2.7% from 23,559 appearances08/25 — 2.6% from 15,587 appearances
2.6%08/02 2.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.3% from 9,377 gamesSilver — 46.0% from 32,175 gamesGold — 47.8% from 363,646 gamesDiamond — 46.5% from 403,797 gamesMythic — 45.8% from 1,608,123 gamesLegendary — 49.0% from 392,536 gamesMasters — 51.8% from 8,431 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 55.2%
11843 95
Kaboom Canyon Heist 51.2%
10623 94
Safe Zone Heist 49.3%
10233 93
Safe(r) Zone Heist 48.8%
10026 93
Hot Potato Heist 46.6%
8749 91
New Horizons Knockout 46.0%
3657 78
Pit Stop Heist 45.7%
3822 79
Shooting Star Bounty 45.5%
2794 74
Deathcap Trap Gem Grabprev. season 44.4%
36564 100
Crystal Arcade Gem Grabprev. season 44.3%
35215 100
Beach Ball Brawl Ball+Legendary + Diamond 47.8%
270 39
Pinhole Punt Brawl Ball+Legendary + Diamond 46.8%
295 40
Spiraling Out Brawl Ball 44.6%
3487 77
Hideout Bounty 44.4%
3502 77
Gem Fort Gem Grab 44.6%
872 56
Sneaky Fields Brawl Ball 43.8%
2414 72
Out in the Open Knockout 43.7%
2858 74
Double Swoosh Gem Grab 44.5%
713 53
Rustic Arcade Gem Grab 43.7%
2201 70
Dry Season Bounty 43.2%
1980 69
Flaring Phoenix Knockout 43.1%
1378 63
Pinball Dreams Brawl Ball 42.1%
3135 76
Hard Rock Mine Gem Grab 42.2%
680 53
Belle's Rock Knockout 41.5%
1748 67
Center Stage Brawl Ball 41.1%
3771 78
Undermine Gem Grab 41.4%
1356 63
Ring of Fire Hot Zone 41.4%
950 58
Layer Cake Bounty 40.8%
557 50
Triple Dribble Brawl Ball 40.2%
875 57
Open Business Hot Zone 39.7%
985 58
Dueling Beetles Hot Zoneprev. season 37.7%
10513 94
Parallel Plays Hot Zoneprev. season 37.3%
3954 79

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 fu Legendary 38 45.6% 86.8%
2 ceejay❤️aims Masters 52 44.8% 75.0%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%