My roster

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EN

Colt

Damage Dealer Rare Ranked · Mythic
47.2%Win rate across all maps
96,690Games
100Trust Score
71. of 105Rank by score

Best map: Bridge Too Far with 55.2% from 11,886 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 26.47.2 %
Popularity 90.2.73 %
Breadth 41.7% of maps
Counter safety 6.27.3 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/02 — 45.6% from 872 appearances08/03 — 45.1% from 2,834 appearances08/04 — 46.3% from 17,603 appearances08/05 — 46.4% from 67,183 appearances08/06 — 45.8% from 47,034 appearances08/07 — 45.2% from 10,520 appearances08/08 — 45.3% from 10,350 appearances08/09 — 45.3% from 11,288 appearances08/10 — 45.6% from 30,018 appearances08/11 — 45.7% from 108,131 appearances08/12 — 45.8% from 173,876 appearances08/13 — 45.7% from 176,037 appearances08/14 — 45.7% from 168,177 appearances08/15 — 45.7% from 158,458 appearances08/16 — 45.6% from 156,846 appearances08/17 — 45.6% from 175,008 appearances08/18 — 45.2% from 158,017 appearances08/19 — 45.5% from 39,126 appearances08/20 — 49.7% from 3,324 appearances08/21 — 47.6% from 16,791 appearances08/22 — 47.7% from 18,753 appearances08/23 — 46.8% from 17,821 appearances08/24 — 47.1% from 23,615 appearances08/25 — 46.5% from 16,068 appearances
45.6%08/02 46.5%08/25

Pick rate

08/02 — 2.6% from 872 appearances08/03 — 2.5% from 2,834 appearances08/04 — 2.7% from 17,603 appearances08/05 — 2.7% from 67,183 appearances08/06 — 2.7% from 47,034 appearances08/07 — 2.6% from 10,520 appearances08/08 — 2.7% from 10,350 appearances08/09 — 2.6% from 11,288 appearances08/10 — 2.6% from 30,018 appearances08/11 — 2.6% from 108,131 appearances08/12 — 2.6% from 173,876 appearances08/13 — 2.7% from 176,037 appearances08/14 — 2.6% from 168,177 appearances08/15 — 2.7% from 158,458 appearances08/16 — 2.7% from 156,846 appearances08/17 — 3.0% from 175,008 appearances08/18 — 3.1% from 158,017 appearances08/19 — 2.8% from 39,126 appearances08/20 — 2.6% from 3,324 appearances08/21 — 2.7% from 16,791 appearances08/22 — 2.8% from 18,753 appearances08/23 — 2.9% from 17,821 appearances08/24 — 2.7% from 23,615 appearances08/25 — 2.6% from 16,068 appearances
2.6%08/02 2.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.3% from 9,429 gamesSilver — 46.0% from 32,358 gamesGold — 47.8% from 365,412 gamesDiamond — 46.5% from 404,672 gamesMythic — 45.8% from 1,608,802 gamesLegendary — 49.0% from 392,766 gamesMasters — 51.8% from 8,435 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 55.2%
11886 96
Kaboom Canyon Heist 51.2%
10720 94
Safe Zone Heist 49.2%
10281 93
Safe(r) Zone Heist 48.7%
10050 93
Hot Potato Heist 46.6%
8819 91
New Horizons Knockout 45.9%
3679 78
Pit Stop Heist 45.6%
3839 79
Shooting Star Bounty 45.6%
2805 74
Deathcap Trap Gem Grabprev. season 44.4%
36564 100
Crystal Arcade Gem Grabprev. season 44.3%
35215 100
Spiraling Out Brawl Ball 44.6%
3512 77
Beach Ball Brawl Ball+Legendary + Diamond 46.6%
292 40
Hideout Bounty 44.4%
3528 77
Pinhole Punt Brawl Ball+Legendary + Diamond 46.2%
331 42
Gem Fort Gem Grab 44.8%
880 57
Double Swoosh Gem Grab 44.6%
724 54
Rustic Arcade Gem Grab 43.9%
2223 70
Out in the Open Knockout 43.7%
2893 74
Sneaky Fields Brawl Ball 43.8%
2441 72
Dry Season Bounty 43.4%
2002 69
Flaring Phoenix Knockout 43.0%
1391 63
Pinball Dreams Brawl Ball 42.0%
3173 76
Hard Rock Mine Gem Grab 42.3%
684 53
Belle's Rock Knockout 41.6%
1759 67
Center Stage Brawl Ball 41.2%
3809 79
Ring of Fire Hot Zone 41.4%
958 58
Undermine Gem Grab 41.2%
1364 63
Layer Cake Bounty 40.9%
560 50
Triple Dribble Brawl Ball 40.2%
884 57
Dueling Beetles Hot Zone 39.9%
401 45
Open Business Hot Zone 39.7%
993 58
Parallel Plays Hot Zoneprev. season 37.3%
3954 79

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 54 45.6% 75.9%
2 fu Legendary 38 45.6% 86.8%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%