My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Cordelius

Assassin Legendary Ranked · Mythic
48.1%Win rate across all maps
31,762Games
100Trust Score
61. of 105Rank by score
+5.5Skill bonus

Best map: Pit Stop with 53.9% from 4,788 games.

Wins early — in Heist 5.4 points better in short rounds than in long ones (55.0% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 23.Star rate
Win rate 37.48.1 %
Popularity 62.0.86 %
Breadth 42.7% of maps
Counter safety 23.29.2 %
Star rate 43.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 44.1% from 916 appearances08/04 — 46.9% from 5,810 appearances08/05 — 46.9% from 22,359 appearances08/06 — 46.5% from 14,539 appearances08/07 — 47.1% from 3,220 appearances08/08 — 47.5% from 3,184 appearances08/09 — 45.6% from 3,716 appearances08/10 — 46.4% from 9,692 appearances08/11 — 47.1% from 35,454 appearances08/12 — 47.4% from 60,976 appearances08/13 — 47.3% from 60,570 appearances08/14 — 48.0% from 55,968 appearances08/15 — 47.3% from 52,663 appearances08/16 — 47.4% from 51,379 appearances08/17 — 47.9% from 48,512 appearances08/18 — 48.0% from 42,258 appearances08/19 — 47.7% from 13,553 appearances08/20 — 48.6% from 865 appearances08/21 — 48.2% from 4,554 appearances08/22 — 48.4% from 5,679 appearances08/23 — 47.7% from 5,477 appearances08/24 — 47.7% from 8,187 appearances08/25 — 48.8% from 6,437 appearances08/26 — 44.9% from 563 appearances
44.1%08/03 44.9%08/26

Pick rate

08/03 — 0.8% from 916 appearances08/04 — 0.9% from 5,810 appearances08/05 — 0.9% from 22,359 appearances08/06 — 0.8% from 14,539 appearances08/07 — 0.8% from 3,220 appearances08/08 — 0.8% from 3,184 appearances08/09 — 0.9% from 3,716 appearances08/10 — 0.8% from 9,692 appearances08/11 — 0.9% from 35,454 appearances08/12 — 0.9% from 60,976 appearances08/13 — 0.9% from 60,570 appearances08/14 — 0.9% from 55,968 appearances08/15 — 0.9% from 52,663 appearances08/16 — 0.9% from 51,379 appearances08/17 — 0.8% from 48,512 appearances08/18 — 0.8% from 42,258 appearances08/19 — 1.0% from 13,553 appearances08/20 — 0.7% from 865 appearances08/21 — 0.7% from 4,554 appearances08/22 — 0.9% from 5,679 appearances08/23 — 0.9% from 5,477 appearances08/24 — 0.9% from 8,187 appearances08/25 — 0.9% from 6,437 appearances08/26 — 0.9% from 563 appearances
0.8%08/03 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.5 — rewards skill: from Bronze to Masters the win rate climbs by 5.5 points (regression 44.2% to 49.7%). The higher the tier, the better he does.

Bronze — 21.5% from 3,057 gamesSilver — 39.6% from 6,450 gamesGold — 48.8% from 66,438 gamesDiamond — 48.9% from 85,910 gamesMythic — 47.5% from 517,123 gamesLegendary — 48.7% from 137,707 gamesMasters — 53.2% from 1,611 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 2 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 53.9%
4788 82
Hot Potato Heist 52.1%
3248 76
Spiraling Out Brawl Ball 50.7%
742 54
Out in the Open Knockoutprev. season 47.7%
5059 83
Kaboom Canyon Heist 48.4%
1927 68
Flaring Phoenix Knockout 49.2%
738 54
New Horizons Knockout 50.0%
458 47
Parallel Plays Hot Zone 47.6%
3114 76
Pinball Dreams Brawl Ball 48.6%
1004 59
Open Business Hot Zone 49.5%
505 48
Crystal Arcade Gem Grabprev. season 46.3%
20563 100
Bridge Too Far Heist 48.2%
988 58
Deathcap Trap Gem Grabprev. season 46.1%
13920 98
Sneaky Fields Brawl Ball 47.3%
1665 66
Triple Dribble Brawl Ball 47.4%
1286 62
Dry Season Bountyprev. season 46.2%
5379 84
Beach Ball Brawl Ball+Legendary + Diamond 50.5%
182 33
Safe Zone Heist 46.8%
1589 65
Layer Cake Bounty 46.8%
1058 59
Belle's Rock Knockout 47.4%
589 51
Ring of Fire Hot Zoneprev. season 45.5%
4197 80
Shooting Star Bountyprev. season 45.6%
2518 72
Dueling Beetles Hot Zone 45.8%
498 48
Rustic Arcade Gem Grabprev. season 44.0%
5248 83
Center Stage Brawl Ball 44.8%
834 56
Hard Rock Mine Gem Grab 44.3%
846 56
Hideout Bountyprev. season 43.2%
4334 80
Double Swoosh Gem Grab 43.3%
1004 59
Pinhole Punt Brawl Ball+Legendary + Diamond 43.5%
138 29
Undermine Gem Grab 43.0%
696 53
Safe(r) Zone Heist 41.8%
1721 67
Gem Fort Gem Grab 41.8%
1270 62

Who beats Cordelius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ak-ssing Legendary 26 36.2% 65.4%
2 〆|ζ͜͡Músaaヤ Legendary 26 34.4% 57.7%
3 𝐉𝐑𝐖_두콩 Diamond 20 33.8% 60.0%
4 WBC太極旗포수🇰🇷 Mythic 21 33.4% 57.1%
5 rrrrrrrrrrruka Diamond 24 33.3% 54.2%