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EN

Darryl

Tank Super Rare Ranked · All ranks Parallel Plays Hot Zone
41.0%Win rate on Parallel Plays
5,484Games here
0.3%Pick rate
84Trust Score
68. of 105Rank on this map
+13.8Skill bonus

Wins late — in Hot Zone 13.6 points better in long rounds than in short ones (51.1% against 37.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win rate 22.PopularityBreadthCounter safetyStar rate
Win rate 22.41.9 %
Popularity 28.0.24 %
Breadth 45.13% of maps
Counter safety 29.29.5 %
Star rate 28.13.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 45th means “better than 45% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/05 to 08/30, 22 days. 9 earlier days are left out — below 183 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 42.2% from 457 appearances08/06 — 44.8% from 286 appearances08/11 — 42.1% from 610 appearances08/12 — 44.6% from 881 appearances08/13 — 45.3% from 892 appearances08/14 — 47.8% from 853 appearances08/15 — 48.1% from 847 appearances08/16 — 47.7% from 902 appearances08/17 — 46.1% from 916 appearances08/18 — 47.4% from 701 appearances08/19 — 44.7% from 188 appearances08/20 — 34.8% from 359 appearances08/21 — 41.6% from 445 appearances08/22 — 39.0% from 369 appearances08/23 — 43.4% from 343 appearances08/24 — 40.2% from 575 appearances08/25 — 42.3% from 562 appearances08/26 — 41.2% from 553 appearances08/27 — 43.2% from 548 appearances08/28 — 40.2% from 560 appearances08/29 — 42.8% from 554 appearances08/30 — 40.7% from 459 appearances
42.2%08/05 40.7%08/30

Pick rate

08/05 — 0.2% from 457 appearances08/06 — 0.2% from 286 appearances08/11 — 0.2% from 610 appearances08/12 — 0.3% from 881 appearances08/13 — 0.3% from 892 appearances08/14 — 0.3% from 853 appearances08/15 — 0.3% from 847 appearances08/16 — 0.4% from 902 appearances08/17 — 0.4% from 916 appearances08/18 — 0.3% from 701 appearances08/19 — 0.3% from 188 appearances08/20 — 0.2% from 359 appearances08/21 — 0.2% from 445 appearances08/22 — 0.2% from 369 appearances08/23 — 0.2% from 343 appearances08/24 — 0.3% from 575 appearances08/25 — 0.3% from 562 appearances08/26 — 0.3% from 553 appearances08/27 — 0.3% from 548 appearances08/28 — 0.3% from 560 appearances08/29 — 0.3% from 554 appearances08/30 — 0.3% from 459 appearances
0.2%08/05 0.3%08/30

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +13.8 — rewards skill: from Bronze to Legendary the win rate climbs by 13.8 points (regression 34.9% to 48.7%). The higher the tier, the better he does.

Bronze — 30.4% from 771 gamesSilver — 31.7% from 523 gamesGold — 44.3% from 2,482 gamesDiamond — 44.8% from 1,905 gamesMythic — 46.0% from 7,032 gamesLegendary — 42.2% from 767 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Darryl runs in 1 circle — whoever Darryl beats beats someone who in turn beats Darryl. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Tick 56.8% 1,346 games Bo 54.7% 1,493 games Doug 57.4% 479 games Nori 51.3% 2,397 games Trunk 51.3% 1,424 games Edgar 50.3% 2,666 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SaitanSemConta Legendary 28 43.6% 85.7%
2 JMR | Jonathan Legendary 49 41.3% 63.3%
3 Aaron Mythic 36 41.2% 69.4%
4 『Scotty』🇫🇷 Legendary 23 40.3% 78.3%
5 THE assassin Legendary 59 39.5% 55.9%