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EN

Darryl

Tank Super Rare Ranked · Mythic
48.0%Win rate across all maps
9,674Games
92Trust Score
70. of 105Rank by score
+10.9Skill bonus

Best map: Crystal Arcade with 50.7% from 7,630 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 35.48.0 %
Popularity 30.0.27 %
Breadth 0.0% of maps
Counter safety 81.36.5 %
Star rate 63.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 48.9% from 2,141 appearances08/05 — 48.9% from 8,316 appearances08/06 — 48.8% from 5,409 appearances08/07 — 50.0% from 1,271 appearances08/08 — 49.9% from 1,192 appearances08/09 — 47.9% from 1,456 appearances08/10 — 48.2% from 4,119 appearances08/11 — 49.3% from 15,204 appearances08/12 — 49.6% from 27,060 appearances08/13 — 50.0% from 28,618 appearances08/14 — 49.6% from 27,311 appearances08/15 — 49.7% from 25,425 appearances08/16 — 49.9% from 25,836 appearances08/17 — 49.5% from 25,485 appearances08/18 — 50.0% from 21,913 appearances08/19 — 48.2% from 6,436 appearances08/21 — 46.9% from 1,464 appearances08/22 — 48.3% from 1,682 appearances08/23 — 48.5% from 1,812 appearances08/24 — 48.3% from 2,404 appearances08/25 — 48.3% from 1,911 appearances
48.9%08/04 48.3%08/25

Pick rate

08/04 — 0.3% from 2,141 appearances08/05 — 0.3% from 8,316 appearances08/06 — 0.3% from 5,409 appearances08/07 — 0.3% from 1,271 appearances08/08 — 0.3% from 1,192 appearances08/09 — 0.3% from 1,456 appearances08/10 — 0.4% from 4,119 appearances08/11 — 0.4% from 15,204 appearances08/12 — 0.4% from 27,060 appearances08/13 — 0.4% from 28,618 appearances08/14 — 0.4% from 27,311 appearances08/15 — 0.4% from 25,425 appearances08/16 — 0.4% from 25,836 appearances08/17 — 0.4% from 25,485 appearances08/18 — 0.4% from 21,913 appearances08/19 — 0.5% from 6,436 appearances08/21 — 0.2% from 1,464 appearances08/22 — 0.3% from 1,682 appearances08/23 — 0.3% from 1,812 appearances08/24 — 0.3% from 2,404 appearances08/25 — 0.3% from 1,911 appearances
0.3%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.9 — rewards skill: from Bronze to Masters the win rate climbs by 10.9 points (regression 42.7% to 53.6%). The higher the tier, the better he does.

Bronze — 32.1% from 7,620 gamesSilver — 39.0% from 8,105 gamesGold — 49.5% from 50,576 gamesDiamond — 50.5% from 55,801 gamesMythic — 49.5% from 237,347 gamesLegendary — 50.5% from 40,685 gamesMasters — 52.7% from 694 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 50.7%
7630 89
Belle's Rock Knockout 52.2%
621 51
Shooting Star Bountyprev. season 49.7%
3798 78
Flaring Phoenix Knockout 51.4%
858 56
Hot Potato Heistprev. season 49.1%
8831 91
Hard Rock Mine Gem Grabprev. season 49.0%
8277 90
Hideout Bountyprev. season 49.1%
4207 80
Layer Cake Bountyprev. season 48.6%
7850 89
Deathcap Trap Gem Grabprev. season 48.5%
7205 88
Gem Fort Gem Grabprev. season 48.1%
8907 91
Rustic Arcade Gem Grabprev. season 48.4%
5714 85
Dry Season Bountyprev. season 48.4%
5032 83
Out in the Open Knockout 51.3%
458 47
Sneaky Fields Brawl Ballprev. season 47.6%
15585 100
Undermine Gem Grabprev. season 47.8%
8292 90
Double Swoosh Gem Grabprev. season 47.7%
9155 92
New Horizons Knockout 51.2%
428 46
Open Business Hot Zoneprev. season 47.6%
4780 82
Ring of Fire Hot Zoneprev. season 47.6%
4244 80
Safe(r) Zone Heist 49.5%
628 52
Pit Stop Heist+Legendary + Diamond 48.0%
1735 67
Triple Dribble Brawl Ballprev. season 46.5%
13682 98
Safe Zone Heist 49.0%
600 51
Pinball Dreams Brawl Ball 49.6%
403 45
Bridge Too Far Heist 48.9%
487 48
Kaboom Canyon Heist 48.6%
587 51
Parallel Plays Hot Zoneprev. season 46.2%
6676 87
Spiraling Out Brawl Ball 47.6%
597 51
Dueling Beetles Hot Zoneprev. season 45.6%
4620 81
Pinhole Punt Brawl Ball+Diamond 51.8%
85 22
Beach Ball Brawl Ball+Legendary + Diamond 49.4%
79 21
Center Stage Brawl Ball 45.7%
416 45

Who beats Darryl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 39.0% 71.0%
2 Ego🍃 Mythic 24 36.3% 66.7%
3 JCHG Diamond 30 35.0% 56.7%
4 タコザリガニEX Mythic 25 35.0% 60.0%
5 Terry w Mythic 21 34.6% 61.9%