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EN

Darryl

Tank Super Rare Ranked · Mythic
48.0%Win rate across all maps
9,888Games
93Trust Score
70. of 105Rank by score
+11.0Skill bonus

Best map: Crystal Arcade with 50.7% from 7,630 games.

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 35.48.0 %
Popularity 30.0.27 %
Breadth 0.0% of maps
Counter safety 29.30.6 %
Star rate 63.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 48.9% from 2,141 appearances08/05 — 48.9% from 8,316 appearances08/06 — 48.8% from 5,409 appearances08/07 — 50.0% from 1,271 appearances08/08 — 49.9% from 1,192 appearances08/09 — 47.9% from 1,456 appearances08/10 — 48.2% from 4,119 appearances08/11 — 49.3% from 15,204 appearances08/12 — 49.6% from 27,060 appearances08/13 — 50.0% from 28,618 appearances08/14 — 49.6% from 27,311 appearances08/15 — 49.7% from 25,425 appearances08/16 — 49.9% from 25,836 appearances08/17 — 49.5% from 25,485 appearances08/18 — 50.0% from 21,913 appearances08/19 — 48.2% from 6,436 appearances08/21 — 46.9% from 1,464 appearances08/22 — 48.2% from 1,684 appearances08/23 — 48.5% from 1,817 appearances08/24 — 48.4% from 2,428 appearances08/25 — 48.1% from 2,028 appearances
48.9%08/04 48.1%08/25

Pick rate

08/04 — 0.3% from 2,141 appearances08/05 — 0.3% from 8,316 appearances08/06 — 0.3% from 5,409 appearances08/07 — 0.3% from 1,271 appearances08/08 — 0.3% from 1,192 appearances08/09 — 0.3% from 1,456 appearances08/10 — 0.4% from 4,119 appearances08/11 — 0.4% from 15,204 appearances08/12 — 0.4% from 27,060 appearances08/13 — 0.4% from 28,618 appearances08/14 — 0.4% from 27,311 appearances08/15 — 0.4% from 25,425 appearances08/16 — 0.4% from 25,836 appearances08/17 — 0.4% from 25,485 appearances08/18 — 0.4% from 21,913 appearances08/19 — 0.5% from 6,436 appearances08/21 — 0.2% from 1,464 appearances08/22 — 0.3% from 1,684 appearances08/23 — 0.3% from 1,817 appearances08/24 — 0.3% from 2,428 appearances08/25 — 0.3% from 2,028 appearances
0.3%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.0 — rewards skill: from Bronze to Masters the win rate climbs by 11.0 points (regression 42.6% to 53.6%). The higher the tier, the better he does.

Bronze — 32.1% from 7,895 gamesSilver — 39.1% from 8,281 gamesGold — 49.5% from 51,712 gamesDiamond — 50.6% from 56,252 gamesMythic — 49.5% from 237,561 gamesLegendary — 50.5% from 40,757 gamesMasters — 52.9% from 696 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 50.7%
7630 89
Flaring Phoenix Knockout 51.5%
883 57
Shooting Star Bountyprev. season 49.7%
3804 79
Belle's Rock Knockout 52.1%
632 52
Hot Potato Heistprev. season 49.1%
8841 91
Hard Rock Mine Gem Grabprev. season 49.0%
8284 90
Hideout Bountyprev. season 49.1%
4207 80
Layer Cake Bountyprev. season 48.6%
7852 89
Deathcap Trap Gem Grabprev. season 48.5%
7205 88
Out in the Open Knockout 51.7%
466 47
Gem Fort Gem Grabprev. season 48.2%
8915 91
Rustic Arcade Gem Grabprev. season 48.3%
5717 85
Dry Season Bountyprev. season 48.4%
5034 83
Sneaky Fields Brawl Ballprev. season 47.6%
15590 100
Double Swoosh Gem Grabprev. season 47.8%
9164 92
Undermine Gem Grabprev. season 47.8%
8306 90
New Horizons Knockout 51.0%
435 46
Open Business Hot Zoneprev. season 47.5%
4785 82
Ring of Fire Hot Zoneprev. season 47.6%
4244 80
Pit Stop Heist+Legendary + Diamond 48.2%
1744 67
Safe(r) Zone Heist 49.3%
635 52
Triple Dribble Brawl Ballprev. season 46.5%
13688 98
Safe Zone Heist 49.0%
600 51
Pinball Dreams Brawl Ball 49.6%
415 45
Bridge Too Far Heist 48.9%
491 48
Kaboom Canyon Heist 48.3%
604 51
Parallel Plays Hot Zoneprev. season 46.1%
6683 87
Dueling Beetles Hot Zoneprev. season 45.6%
4625 81
Spiraling Out Brawl Ball 47.4%
608 51
Beach Ball Brawl Ball+Legendary + Diamond 50.0%
118 27
Pinhole Punt Brawl Ball+Legendary + Diamond 48.6%
109 25
Center Stage Brawl Ball 45.2%
423 46

Who beats Darryl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.8% 71.0%
2 Ego🍃 Mythic 24 36.1% 66.7%
3 JCHG Diamond 30 34.9% 56.7%
4 タコザリガニEX Mythic 25 34.8% 60.0%
5 Terry w Mythic 21 34.4% 61.9%