My roster

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Doug

Support Mythic Ranked · Mythic
50.2%Win rate across all maps
11,334Games
95Trust Score
35. of 105Rank by score
−16.3Skill bonus

Best map: Flaring Phoenix with 56.4% from 1,219 games.

Wins early — in Gem Grab 6.9 points better in short rounds than in long ones (61.1% against 54.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 31.BreadthCounter safetyStar rate
Win rate 70.50.2 %
Popularity 31.0.30 %
Breadth 93.40% of maps
Counter safety 64.34.8 %
Star rate 93.34.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 53.1% from 2,286 appearances08/05 — 52.6% from 9,290 appearances08/06 — 52.9% from 6,838 appearances08/07 — 52.1% from 1,608 appearances08/08 — 49.5% from 1,399 appearances08/09 — 50.3% from 1,709 appearances08/10 — 53.1% from 4,765 appearances08/11 — 52.8% from 18,324 appearances08/12 — 53.9% from 33,384 appearances08/13 — 53.9% from 35,239 appearances08/14 — 54.9% from 34,250 appearances08/15 — 53.9% from 32,838 appearances08/16 — 54.0% from 33,920 appearances08/17 — 54.1% from 33,979 appearances08/18 — 54.3% from 29,850 appearances08/19 — 53.8% from 9,025 appearances08/21 — 49.1% from 1,508 appearances08/22 — 49.6% from 1,963 appearances08/23 — 50.3% from 2,034 appearances08/24 — 51.1% from 2,744 appearances08/25 — 50.0% from 2,465 appearances
53.1%08/04 50.0%08/25

Pick rate

08/04 — 0.3% from 2,286 appearances08/05 — 0.4% from 9,290 appearances08/06 — 0.4% from 6,838 appearances08/07 — 0.4% from 1,608 appearances08/08 — 0.4% from 1,399 appearances08/09 — 0.4% from 1,709 appearances08/10 — 0.4% from 4,765 appearances08/11 — 0.4% from 18,324 appearances08/12 — 0.5% from 33,384 appearances08/13 — 0.5% from 35,239 appearances08/14 — 0.5% from 34,250 appearances08/15 — 0.6% from 32,838 appearances08/16 — 0.6% from 33,920 appearances08/17 — 0.6% from 33,979 appearances08/18 — 0.6% from 29,850 appearances08/19 — 0.6% from 9,025 appearances08/21 — 0.2% from 1,508 appearances08/22 — 0.3% from 1,963 appearances08/23 — 0.3% from 2,034 appearances08/24 — 0.3% from 2,744 appearances08/25 — 0.3% from 2,465 appearances
0.3%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −16.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 16.3 points (regression 64.8% to 48.5%). Higher up he gets outplayed.

Bronze — 63.1% from 564 gamesSilver — 62.6% from 5,709 gamesGold — 60.2% from 84,897 gamesDiamond — 55.6% from 83,468 gamesMythic — 53.7% from 300,545 gamesLegendary — 52.9% from 40,946 gamesMasters — 54.6% from 568 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 5 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 56.4%
1219 61
Dry Season Bountyprev. season 54.6%
3295 76
Out in the Open Knockoutprev. season 54.2%
3628 78
Double Swoosh Gem Grabprev. season 52.6%
18974 100
Open Business Hot Zoneprev. season 52.7%
8914 91
Belle's Rock Knockout 56.3%
629 52
Gem Fort Gem Grabprev. season 51.7%
13988 98
Hot Potato Heistprev. season 52.2%
3936 79
Hard Rock Mine Gem Grabprev. season 51.7%
7426 89
Pinball Dreams Brawl Ballprev. season 51.5%
9438 92
Parallel Plays Hot Zone 52.0%
2714 73
New Horizons Knockout 55.4%
448 47
Hideout Bountyprev. season 51.7%
2293 71
Spiraling Out Brawl Ball+Legendary + Diamond 51.8%
1876 68
Ring of Fire Hot Zoneprev. season 50.4%
5645 84
Shooting Star Bountyprev. season 50.7%
1982 69
Crystal Arcade Gem Grabprev. season 48.9%
5687 85
Undermine Gem Grabprev. season 48.3%
5780 85
Deathcap Trap Gem Grabprev. season 48.5%
3895 79
Pit Stop Heist+Legendary + Diamond 50.1%
835 56
Dueling Beetles Hot Zone 50.9%
460 47
Layer Cake Bounty 48.9%
804 55
Kaboom Canyon Heistprev. season 45.9%
1503 65
Triple Dribble Brawl Ball 46.6%
444 46
Beach Ball Brawl Ball+Legendary + Diamond 48.4%
126 28
Pinhole Punt Brawl Ball+Legendary + Diamond 48.6%
109 25
Center Stage Brawl Ball 46.2%
409 45
Rustic Arcade Gem Grabprev. season 44.8%
1959 69
Safe(r) Zone Heist+Legendary + Diamond 45.5%
354 43
Sneaky Fields Brawl Ball 43.0%
942 58
Safe Zone Heistprev. season 41.2%
995 58
Bridge Too Far Heistprev. season 39.0%
671 53

Who beats Doug and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.4% 77.4%
2 鬥士 Diamond 27 39.3% 77.8%
3 イエスキリスト✝️ Diamond 45 37.1% 57.8%
4 ばいばいでん Mythic 25 36.5% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.4% 60.7%