My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Draco

Tank Legendary Ranked · Mythic
52.4%Win rate across all maps
2,763Games
74Trust Score
19. of 105Rank by score

Best map: Ring of Fire with 57.5% from 3,188 games.

Wins late — in Hot Zone 6.6 points better in long rounds than in short ones (55.5% against 48.9%, split at 96 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 4.BreadthCounter safetyStar rate
Win rate 92.52.4 %
Popularity 4.0.08 %
Breadth 40.7% of maps
Counter safety
Star rate 28.17.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 7 earlier days are left out — below 223 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 52.8% from 379 appearances08/05 — 49.1% from 1,431 appearances08/06 — 46.6% from 1,010 appearances08/08 — 48.3% from 234 appearances08/09 — 49.3% from 278 appearances08/10 — 46.2% from 715 appearances08/11 — 46.7% from 2,385 appearances08/12 — 49.5% from 4,601 appearances08/13 — 47.2% from 4,869 appearances08/14 — 47.6% from 4,370 appearances08/15 — 48.9% from 4,336 appearances08/16 — 47.1% from 4,366 appearances08/17 — 48.1% from 3,967 appearances08/18 — 47.0% from 3,261 appearances08/19 — 45.6% from 1,009 appearances08/21 — 50.8% from 526 appearances08/22 — 52.7% from 558 appearances08/23 — 55.0% from 493 appearances08/24 — 52.0% from 613 appearances08/25 — 50.8% from 431 appearances
52.8%08/04 50.8%08/25

Pick rate

08/04 — 0.1% from 379 appearances08/05 — 0.1% from 1,431 appearances08/06 — 0.1% from 1,010 appearances08/08 — 0.1% from 234 appearances08/09 — 0.1% from 278 appearances08/10 — 0.1% from 715 appearances08/11 — 0.1% from 2,385 appearances08/12 — 0.1% from 4,601 appearances08/13 — 0.1% from 4,869 appearances08/14 — 0.1% from 4,370 appearances08/15 — 0.1% from 4,336 appearances08/16 — 0.1% from 4,366 appearances08/17 — 0.1% from 3,967 appearances08/18 — 0.1% from 3,261 appearances08/19 — 0.1% from 1,009 appearances08/21 — 0.1% from 526 appearances08/22 — 0.1% from 558 appearances08/23 — 0.1% from 493 appearances08/24 — 0.1% from 613 appearances08/25 — 0.1% from 431 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +2.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 63.4% from 388 gamesSilver — 49.0% from 1,013 gamesGold — 48.3% from 10,436 gamesDiamond — 49.1% from 12,237 gamesMythic — 48.1% from 40,253 gamesLegendary — 51.4% from 13,408 gamesMasters — 54.7% from 411 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 14 of 31 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 57.5%
3188 76
Open Business Hot Zoneprev. season 54.0%
3577 78
Dueling Beetles Hot Zone 54.4%
445 46
Hard Rock Mine Gem Grabprev. season 49.5%
1602 66
Flaring Phoenix Knockout+Legendaryprev. season 50.9%
595 51
Crystal Arcade Gem Grabprev. season 49.4%
1591 65
Undermine Gem Grabprev. season 48.1%
1813 67
Gem Fort Gem Grabprev. season 47.9%
1966 69
Deathcap Trap Gem Grabprev. season 48.3%
1165 61
Hot Potato Heistprev. season 47.7%
1760 67
Double Swoosh Gem Grabprev. season 47.0%
2670 73
Pinball Dreams Brawl Ballprev. season 45.7%
1966 69
Rustic Arcade Gem Grab+Legendaryprev. season 46.6%
721 54
Triple Dribble Brawl Ballprev. season 45.3%
2710 73
Sneaky Fields Brawl Ballprev. season 45.1%
2966 75
Shooting Star Bounty+Legendary + Diamondprev. season 46.6%
406 45
Bridge Too Far Heist+Legendary + Diamondprev. season 45.0%
709 53
Center Stage Brawl Ballprev. season 44.0%
2289 71
Safe Zone Heist+Legendaryprev. season 44.9%
628 52
Spiraling Out Brawl Ball+Legendary + Diamond 45.0%
518 49
Hideout Bounty+Legendary + Diamondprev. season 44.6%
410 45
Layer Cake Bountyprev. season 44.4%
590 51
Dry Season Bounty+Legendary + Diamondprev. season 44.4%
430 46
Parallel Plays Hot Zoneprev. season 43.5%
1660 66
Beach Ball Brawl Ball+Legendary + Diamond 43.5%
23 2
Safe(r) Zone Heist+Legendary + Diamond 44.3%
131 28
Pit Stop Heist+Legendary + Diamond 41.8%
325 42
New Horizons Knockout+Legendary + Diamondprev. season 41.7%
487 48
Out in the Open Knockout+Legendary + Diamondprev. season 40.8%
446 46
Belle's Rock Knockout+Legendary + Diamondprev. season 40.8%
485 48
Kaboom Canyon Heistprev. season 40.6%
802 55

Who beats Draco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 İNDORAPTOR Legendary 65 39.8% 58.5%
2 Shizodiskoteka6 Mythic 68 33.2% 42.6%