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Draco

Tank Legendary Ranked · Mythic
52.6%Win rate across all maps
2,898Games
74Trust Score
19. of 105Rank by score
+2.4Skill bonus

Best map: Ring of Fire with 57.4% from 3,203 games.

Wins late — in Hot Zone 5.7 points better in long rounds than in short ones (54.9% against 49.2%, split at 96 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 4.BreadthCounter safetyStar rate
Win rate 93.52.6 %
Popularity 4.0.08 %
Breadth 41.7% of maps
Counter safety
Star rate 28.17.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 7 earlier days are left out — below 226 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 52.8% from 379 appearances08/05 — 49.1% from 1,431 appearances08/06 — 46.6% from 1,010 appearances08/08 — 48.3% from 234 appearances08/09 — 49.3% from 278 appearances08/10 — 46.2% from 715 appearances08/11 — 46.7% from 2,385 appearances08/12 — 49.5% from 4,601 appearances08/13 — 47.2% from 4,869 appearances08/14 — 47.6% from 4,370 appearances08/15 — 48.9% from 4,336 appearances08/16 — 47.1% from 4,366 appearances08/17 — 48.1% from 3,967 appearances08/18 — 47.0% from 3,261 appearances08/19 — 45.6% from 1,009 appearances08/21 — 50.8% from 526 appearances08/22 — 52.8% from 564 appearances08/23 — 55.0% from 493 appearances08/24 — 52.1% from 639 appearances08/25 — 50.9% from 475 appearances
52.8%08/04 50.9%08/25

Pick rate

08/04 — 0.1% from 379 appearances08/05 — 0.1% from 1,431 appearances08/06 — 0.1% from 1,010 appearances08/08 — 0.1% from 234 appearances08/09 — 0.1% from 278 appearances08/10 — 0.1% from 715 appearances08/11 — 0.1% from 2,385 appearances08/12 — 0.1% from 4,601 appearances08/13 — 0.1% from 4,869 appearances08/14 — 0.1% from 4,370 appearances08/15 — 0.1% from 4,336 appearances08/16 — 0.1% from 4,366 appearances08/17 — 0.1% from 3,967 appearances08/18 — 0.1% from 3,261 appearances08/19 — 0.1% from 1,009 appearances08/21 — 0.1% from 526 appearances08/22 — 0.1% from 564 appearances08/23 — 0.1% from 493 appearances08/24 — 0.1% from 639 appearances08/25 — 0.1% from 475 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.4 — rewards skill: from Bronze to Masters the win rate climbs by 2.4 points (regression 47.5% to 49.9%). The higher the tier, the better he does.

Bronze — 63.5% from 406 gamesSilver — 48.8% from 1,083 gamesGold — 48.1% from 11,050 gamesDiamond — 49.1% from 12,511 gamesMythic — 48.2% from 40,388 gamesLegendary — 51.4% from 13,464 gamesMasters — 54.7% from 411 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 15 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 57.4%
3203 76
Open Business Hot Zoneprev. season 54.0%
3601 78
Dueling Beetles Hot Zone 54.5%
464 47
Crystal Arcade Gem Grabprev. season 49.4%
1591 65
Hard Rock Mine Gem Grabprev. season 49.3%
1609 66
Flaring Phoenix Knockout+Legendaryprev. season 50.8%
597 51
Undermine Gem Grabprev. season 48.1%
1816 67
Gem Fort Gem Grabprev. season 47.9%
1973 69
Hot Potato Heistprev. season 48.0%
1774 67
Deathcap Trap Gem Grabprev. season 48.3%
1165 61
Double Swoosh Gem Grabprev. season 47.1%
2679 73
Rustic Arcade Gem Grab+Legendaryprev. season 46.7%
723 54
Pinball Dreams Brawl Ballprev. season 45.7%
1966 69
Triple Dribble Brawl Ballprev. season 45.3%
2715 73
Sneaky Fields Brawl Ballprev. season 45.2%
2972 75
Shooting Star Bounty+Legendary + Diamondprev. season 46.4%
407 45
Bridge Too Far Heist+Legendary + Diamondprev. season 45.0%
709 53
Center Stage Brawl Ballprev. season 44.1%
2294 71
Spiraling Out Brawl Ball+Legendary + Diamond 45.1%
539 49
Safe Zone Heist+Legendaryprev. season 44.8%
630 52
Beach Ball Brawl Ball+Legendary + Diamond 46.7%
45 12
Layer Cake Bountyprev. season 44.4%
590 51
Hideout Bounty+Legendary + Diamondprev. season 44.6%
413 45
Dry Season Bounty+Legendary + Diamondprev. season 44.4%
435 46
Safe(r) Zone Heist+Legendary + Diamond 44.7%
132 28
Parallel Plays Hot Zoneprev. season 43.4%
1662 66
Pinhole Punt Brawl Ball+Legendary + Diamond 35.7%
28 5
New Horizons Knockout+Legendary + Diamondprev. season 41.7%
487 48
Pit Stop Heist+Legendary + Diamond 41.2%
330 42
Out in the Open Knockout+Legendary + Diamondprev. season 41.0%
451 47
Belle's Rock Knockout+Legendary + Diamondprev. season 40.9%
487 48
Kaboom Canyon Heistprev. season 40.5%
804 55

Who beats Draco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 İNDORAPTOR Legendary 65 39.6% 58.5%
2 Shizodiskoteka6 Legendary 71 33.5% 43.7%