For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 182 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Dynamike does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Dynamike runs in 1 circle — whoever Dynamike beats beats someone who in turn beats Dynamike. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.8%
1,416 games
Lily
53.2%
1,631 games
Edgar
50.9%
12,422 games
Fang
52.2%
1,648 games
Mortis
51.1%
3,986 games
Leon
50.8%
2,086 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | tex1nkᶜʸᵇᵉʳˢᵖᵒʳ | Masters | 38 | 43.7% | 78.9% |
| 2 | ffffabri | Legendary | 52 | 41.6% | 65.4% |
| 3 | こころだよ(^^♪ | Diamond | 20 | 38.5% | 80.0% |
| 4 | ぴしり | Mythic | 33 | 37.2% | 60.6% |
| 5 | エルプリプリ | Diamond | 33 | 37.2% | 60.6% |