For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 99 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Bolt runs in 5 circles — whoever Bolt beats beats someone who in turn beats Bolt. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
69.7%
9,636 games
Tick
70.2%
3,319 games
Piper
67.9%
7,506 games
Grom
71.5%
1,071 games
Edgar
66.7%
8,140 games
Pearl
70.2%
926 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 100 | 56.1% | 83.0% |
| 2 | SNOWMAN | Masters | 56 | 48.2% | 82.1% |
| 3 | LZ|↯ Ζεύς ↯🜸 | Legendary | 128 | 48.0% | 64.8% |
| 4 | Pr0gamerX 龙 | Legendary | 128 | 47.1% | 63.3% |
| 5 | big boy2 | Legendary | 90 | 46.6% | 67.8% |