Best map: Triple Dribble with 48.1% from 2,423 games.
Wins early — in Brawl Ball 5.0 points better in short rounds than in long ones (53.3% against 48.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
48.1% | 2423 | 72 | ||
Hot Potato ![]() |
49.6% | 649 | 52 | ||
Hard Rock Mine prev. season |
46.8% | 16083 | 100 | ||
Beach Ball +Legendary + Diamond |
48.7% | 663 | 52 | ||
New Horizons prev. season |
45.6% | 23121 | 100 | ||
Pit Stop ![]() |
46.8% | 1522 | 65 | ||
Flaring Phoenix ![]() |
47.2% | 784 | 55 | ||
Gem Fort prev. season |
45.2% | 12526 | 96 | ||
Deathcap Trap prev. season |
45.1% | 15622 | 100 | ||
Double Swoosh prev. season |
44.3% | 11974 | 96 | ||
Dry Season prev. season |
44.1% | 12047 | 96 | ||
Hideout prev. season |
43.8% | 25843 | 100 | ||
Shooting Star prev. season |
43.2% | 18345 | 100 | ||
Spiraling Out ![]() |
44.8% | 759 | 54 | ||
Pinball Dreams ![]() |
44.5% | 1111 | 60 | ||
Out in the Open prev. season |
43.3% | 7215 | 88 | ||
Crystal Arcade prev. season |
42.8% | 17066 | 100 | ||
Parallel Plays ![]() |
43.9% | 1086 | 60 | ||
Undermine prev. season |
42.7% | 12296 | 96 | ||
Pinhole Punt +Diamond |
44.5% | 182 | 33 | ||
Layer Cake ![]() |
43.6% | 1115 | 60 | ||
Center Stage ![]() |
43.2% | 435 | 46 | ||
Sneaky Fields ![]() |
42.1% | 897 | 57 | ||
Rustic Arcade prev. season |
40.7% | 6722 | 87 | ||
Belle's Rock ![]() |
40.6% | 871 | 56 | ||
Safe Zone prev. season |
39.6% | 7589 | 89 | ||
Bridge Too Far prev. season |
38.7% | 5633 | 84 | ||
Open Business ![]() |
38.8% | 771 | 55 | ||
Kaboom Canyon prev. season |
37.9% | 12202 | 96 | ||
Dueling Beetles ![]() |
37.6% | 1177 | 61 | ||
Ring of Fire prev. season |
33.9% | 18627 | 100 | ||
Safe(r) Zone +Legendary + Diamond |
33.0% | 893 | 57 |
Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.