My roster

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EN

Dynamike

Artillery Super Rare Ranked · Mythic
43.6%Win rate across all maps
15,174Games
99Trust Score
103. of 105Rank by score

Best map: Hot Potato with 50.1% from 627 games.

Wins early — in Brawl Ball 5.0 points better in short rounds than in long ones (53.3% against 48.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 2.43.6 %
Popularity 41.0.42 %
Breadth 0.0% of maps
Counter safety 0.22.8 %
Star rate 90.31.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 40.7% from 1,173 appearances08/04 — 44.9% from 7,417 appearances08/05 — 44.7% from 29,708 appearances08/06 — 45.6% from 21,148 appearances08/07 — 46.2% from 4,357 appearances08/08 — 44.0% from 4,371 appearances08/09 — 44.7% from 4,893 appearances08/10 — 45.0% from 13,770 appearances08/11 — 45.6% from 52,023 appearances08/12 — 46.1% from 86,009 appearances08/13 — 46.0% from 85,599 appearances08/14 — 46.4% from 83,547 appearances08/15 — 46.7% from 79,430 appearances08/16 — 46.4% from 82,355 appearances08/17 — 46.7% from 82,209 appearances08/18 — 46.6% from 73,509 appearances08/19 — 46.9% from 16,960 appearances08/21 — 41.8% from 1,814 appearances08/22 — 42.7% from 2,304 appearances08/23 — 42.0% from 2,656 appearances08/24 — 44.6% from 4,106 appearances08/25 — 44.5% from 3,677 appearances
40.7%08/03 44.5%08/25

Pick rate

08/03 — 1.1% from 1,173 appearances08/04 — 1.1% from 7,417 appearances08/05 — 1.2% from 29,708 appearances08/06 — 1.2% from 21,148 appearances08/07 — 1.1% from 4,357 appearances08/08 — 1.1% from 4,371 appearances08/09 — 1.1% from 4,893 appearances08/10 — 1.2% from 13,770 appearances08/11 — 1.3% from 52,023 appearances08/12 — 1.3% from 86,009 appearances08/13 — 1.3% from 85,599 appearances08/14 — 1.3% from 83,547 appearances08/15 — 1.3% from 79,430 appearances08/16 — 1.4% from 82,355 appearances08/17 — 1.4% from 82,209 appearances08/18 — 1.4% from 73,509 appearances08/19 — 1.2% from 16,960 appearances08/21 — 0.3% from 1,814 appearances08/22 — 0.3% from 2,304 appearances08/23 — 0.4% from 2,656 appearances08/24 — 0.5% from 4,106 appearances08/25 — 0.5% from 3,677 appearances
1.1%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 40.1% from 5,648 gamesSilver — 41.1% from 18,537 gamesGold — 46.8% from 161,718 gamesDiamond — 46.8% from 180,262 gamesMythic — 46.1% from 744,354 gamesLegendary — 45.8% from 61,431 gamesMasters — 47.5% from 608 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 50.1%
627 52
Triple Dribble Brawl Ball 48.0%
2316 71
Hard Rock Mine Gem Grabprev. season 46.8%
16070 100
New Horizons Knockoutprev. season 45.6%
23114 100
Pit Stop Heist 46.8%
1512 65
Gem Fort Gem Grabprev. season 45.2%
12519 96
Deathcap Trap Gem Grabprev. season 45.1%
15622 100
Flaring Phoenix Knockout 46.6%
756 54
Beach Ball Brawl Ball+Legendary + Diamond 47.0%
451 47
Double Swoosh Gem Grabprev. season 44.4%
11959 96
Dry Season Bountyprev. season 44.1%
12043 96
Hideout Bountyprev. season 43.8%
25831 100
Shooting Star Bountyprev. season 43.2%
18342 100
Out in the Open Knockoutprev. season 43.3%
7207 88
Pinball Dreams Brawl Ball 44.3%
1059 59
Crystal Arcade Gem Grabprev. season 42.8%
17066 100
Spiraling Out Brawl Ball 44.3%
713 53
Undermine Gem Grabprev. season 42.7%
12283 96
Pinhole Punt Brawl Ball+Diamond 44.9%
127 28
Layer Cake Bounty 43.8%
1057 59
Parallel Plays Hot Zone 43.7%
1026 59
Center Stage Brawl Ball 44.1%
415 45
Sneaky Fields Brawl Ball 42.0%
846 56
Rustic Arcade Gem Grabprev. season 40.7%
6722 87
Belle's Rock Knockout 40.6%
821 56
Safe Zone Heistprev. season 39.6%
7589 89
Bridge Too Far Heistprev. season 38.7%
5628 84
Kaboom Canyon Heistprev. season 38.0%
12196 96
Open Business Hot Zone 37.9%
733 54
Dueling Beetles Hot Zone 36.8%
1119 60
Ring of Fire Hot Zoneprev. season 33.9%
18624 100
Safe(r) Zone Heist+Legendary + Diamond 33.0%
891 57

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.6% 80.0%
2 강직도 Legendary 34 36.8% 61.8%
3 ぴしり Diamond 30 36.5% 63.3%
4 エルプリプリ Diamond 33 36.4% 60.6%
5 리카르도 Mythic 26 35.3% 61.5%