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EN

El Primo

Tank Rare Ranked · Mythic
43.0%Win rate across all maps
5,357Games
84Trust Score
105. of 105Rank by score

Best map: Spiraling Out with 49.8% from 3,144 games.

Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (52.8% against 47.7%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 1.43.0 %
Popularity 14.0.14 %
Breadth 0.0% of maps
Counter safety 97.41.5 %
Star rate 48.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 370 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 48.3% from 1,030 appearances08/05 — 47.5% from 4,379 appearances08/06 — 49.1% from 3,372 appearances08/07 — 44.1% from 642 appearances08/08 — 49.8% from 617 appearances08/09 — 46.9% from 813 appearances08/10 — 46.9% from 2,238 appearances08/11 — 46.4% from 8,751 appearances08/12 — 47.6% from 17,194 appearances08/13 — 47.4% from 18,145 appearances08/14 — 46.4% from 18,832 appearances08/15 — 47.4% from 17,690 appearances08/16 — 46.9% from 18,374 appearances08/17 — 46.6% from 18,290 appearances08/18 — 47.1% from 16,067 appearances08/19 — 46.2% from 4,570 appearances08/21 — 43.2% from 696 appearances08/22 — 43.3% from 882 appearances08/23 — 42.2% from 924 appearances08/24 — 43.2% from 1,466 appearances08/25 — 44.0% from 1,060 appearances
48.3%08/04 44.0%08/25

Pick rate

08/04 — 0.2% from 1,030 appearances08/05 — 0.2% from 4,379 appearances08/06 — 0.2% from 3,372 appearances08/07 — 0.2% from 642 appearances08/08 — 0.2% from 617 appearances08/09 — 0.2% from 813 appearances08/10 — 0.2% from 2,238 appearances08/11 — 0.2% from 8,751 appearances08/12 — 0.3% from 17,194 appearances08/13 — 0.3% from 18,145 appearances08/14 — 0.3% from 18,832 appearances08/15 — 0.3% from 17,690 appearances08/16 — 0.3% from 18,374 appearances08/17 — 0.3% from 18,290 appearances08/18 — 0.3% from 16,067 appearances08/19 — 0.3% from 4,570 appearances08/21 — 0.1% from 696 appearances08/22 — 0.1% from 882 appearances08/23 — 0.1% from 924 appearances08/24 — 0.2% from 1,466 appearances08/25 — 0.1% from 1,060 appearances
0.2%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 44.3% from 6,428 gamesSilver — 45.9% from 9,255 gamesGold — 47.2% from 71,408 gamesDiamond — 46.6% from 60,063 gamesMythic — 46.9% from 156,623 gamesLegendary — 43.5% from 18,667 gamesMasters — 40.1% from 424 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 5 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball+Legendary + Diamond 49.8%
3144 76
Pinball Dreams Brawl Ballprev. season 48.7%
16462 100
Sneaky Fields Brawl Ball 51.1%
795 55
Hot Potato Heistprev. season 45.6%
4077 80
Pit Stop Heist+Legendary + Diamond 46.3%
1200 61
Pinhole Punt Brawl Ball+Legendary + Diamond 48.3%
172 32
Dueling Beetles Hot Zoneprev. season 44.2%
4281 80
Hard Rock Mine Gem Grabprev. season 44.4%
2861 74
Flaring Phoenix Knockoutprev. season 44.4%
1969 69
Gem Fort Gem Grabprev. season 43.8%
3515 77
Ring of Fire Hot Zoneprev. season 44.0%
1923 68
Double Swoosh Gem Grabprev. season 43.6%
4214 80
Triple Dribble Brawl Ball 44.9%
503 48
Center Stage Brawl Ball 45.0%
429 46
Beach Ball Brawl Ball+Legendary + Diamond 45.1%
184 33
Safe(r) Zone Heist+Legendary + Diamond 43.6%
640 52
Bridge Too Far Heistprev. season 43.1%
1583 65
Kaboom Canyon Heistprev. season 42.6%
2499 72
Open Business Hot Zoneprev. season 41.8%
3075 75
Parallel Plays Hot Zone 42.2%
455 47
Layer Cake Bountyprev. season 41.6%
2383 72
Out in the Open Knockoutprev. season 41.7%
1220 61
Undermine Gem Grabprev. season 41.3%
2721 73
Belle's Rock Knockoutprev. season 41.4%
1806 67
Crystal Arcade Gem Grabprev. season 41.0%
2298 71
Deathcap Trap Gem Grabprev. season 40.9%
1976 69
Safe Zone Heistprev. season 40.1%
1606 66
New Horizons Knockoutprev. season 40.0%
1269 62
Dry Season Bountyprev. season 38.1%
1142 61
Rustic Arcade Gem Grabprev. season 35.7%
1295 62
Shooting Star Bountyprev. season 35.2%
892 57
Hideout Bountyprev. season 34.5%
987 58

Who beats El Primo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on El Primo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 じゃあこれでいい Mythic 21 36.2% 71.4%
2 タマタマ Mythic 49 35.2% 51.0%
3 철퍼덕뒹굴뒹굴 Mythic 24 34.2% 58.3%
4 binniguyen Diamond 20 33.7% 60.0%
5 DaVinci Diamond 21 33.4% 57.1%