My roster

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EN

Fang

Assassin Mythic Ranked · Bronze
37.3%Win rate across all maps
5,252Games
83Trust Score
62. of 105Rank by score
−3.5Skill bonus

Best map: Pinhole Punt with 64.3% from 14 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 43.PopularityBreadthCounter safetyStar rate
Win rate 43.37.3 %
Popularity 73.0.90 %
Breadth 58.10% of maps
Counter safety 86.33.6 %
Star rate 89.31.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 5 earlier days are left out — below 193 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/20 — 35.5% from 695 appearances08/21 — 40.2% from 483 appearances08/22 — 40.7% from 850 appearances08/23 — 40.3% from 704 appearances08/24 — 34.1% from 1,065 appearances08/25 — 36.3% from 1,251 appearances08/26 — 35.8% from 204 appearances
35.5%08/20 35.8%08/26

Pick rate

08/20 — 0.7% from 695 appearances08/21 — 0.8% from 483 appearances08/22 — 1.0% from 850 appearances08/23 — 0.9% from 704 appearances08/24 — 0.9% from 1,065 appearances08/25 — 0.9% from 1,251 appearances08/26 — 1.0% from 204 appearances
0.7%08/20 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 50.7% to 47.2%). Higher up he gets outplayed.

Bronze — 37.3% from 5,273 gamesSilver — 48.0% from 13,831 gamesGold — 51.0% from 156,063 gamesDiamond — 49.2% from 190,369 gamesMythic — 47.9% from 829,542 gamesLegendary — 48.7% from 138,525 gamesMasters — 50.7% from 2,878 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Pinhole Punt Brawl Ball 64.3%
14 0
Gem Fort Gem Grab 46.3%
177 33
Center Stage Brawl Ball 44.6%
177 33
Hard Rock Mine Gem Grab 43.6%
211 35
Spiraling Out Brawl Ball 43.1%
181 33
Safe(r) Zone Heist 42.8%
159 31
Sneaky Fields Brawl Ball 42.4%
172 32
Pinball Dreams Brawl Ball 42.4%
203 35
Undermine Gem Grab 40.5%
185 33
Shooting Star Bounty 39.3%
163 31
Rustic Arcade Gem Grab 39.1%
220 36
Layer Cake Bounty 38.4%
185 33
Dry Season Bounty 37.8%
193 34
Flaring Phoenix Knockout 37.9%
211 35
Out in the Open Knockout 37.6%
202 35
Triple Dribble Brawl Ball 36.5%
203 35
Safe Zone Heist 35.8%
173 32
Ring of Fire Hot Zone 36.4%
206 35
Belle's Rock Knockout 35.7%
182 33
Hideout Bounty 35.6%
216 36
Open Business Hot Zone 34.8%
198 34
Dueling Beetles Hot Zone 34.2%
184 33
Double Swoosh Gem Grab 33.7%
187 33
Parallel Plays Hot Zone 32.8%
177 33
New Horizons Knockout 33.5%
206 35
Kaboom Canyon Heist 31.2%
173 32
Pit Stop Heist 30.3%
155 31
Bridge Too Far Heist 28.3%
173 32
Hot Potato Heist 26.4%
159 31

Who beats Fang and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 29 43.1% 89.7%
2 Pokego Legendary 95 40.2% 54.7%
3 Kicker Dude Legendary 34 39.3% 70.6%
4 Гриша Legendary 33 38.9% 69.7%
5 ون بيس ربكم Legendary 24 37.9% 75.0%