My roster

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EN

Fang

Assassin Mythic Ranked · Gold
51.1%Win rate across all maps
159,635Games
100Trust Score
28. of 105Rank by score
−3.6Skill bonus

Best map: Rustic Arcade with 56.1% from 11,662 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 72.PopularityBreadthCounter safetyStar rate
Win rate 72.51.1 %
Popularity 75.1.15 %
Breadth 86.43% of maps
Counter safety 78.31.5 %
Star rate 89.31.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 18 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/02 — 55.7% from 70 appearances08/03 — 44.8% from 154 appearances08/04 — 53.0% from 508 appearances08/05 — 51.2% from 1,332 appearances08/06 — 54.1% from 812 appearances08/13 — 52.2% from 69 appearances08/14 — 44.6% from 74 appearances08/15 — 45.6% from 79 appearances08/16 — 44.1% from 111 appearances08/17 — 48.2% from 110 appearances08/18 — 52.7% from 91 appearances08/20 — 50.5% from 28,575 appearances08/21 — 50.4% from 28,700 appearances08/22 — 51.2% from 21,478 appearances08/23 — 51.0% from 19,099 appearances08/24 — 51.8% from 28,256 appearances08/25 — 51.5% from 25,150 appearances08/26 — 52.9% from 8,377 appearances
55.7%08/02 52.9%08/26

Pick rate

08/02 — 1.2% from 70 appearances08/03 — 1.1% from 154 appearances08/04 — 1.1% from 508 appearances08/05 — 1.1% from 1,332 appearances08/06 — 0.9% from 812 appearances08/13 — 1.7% from 69 appearances08/14 — 1.8% from 74 appearances08/15 — 1.7% from 79 appearances08/16 — 1.9% from 111 appearances08/17 — 1.7% from 110 appearances08/18 — 1.5% from 91 appearances08/20 — 1.1% from 28,575 appearances08/21 — 1.2% from 28,700 appearances08/22 — 1.3% from 21,478 appearances08/23 — 1.3% from 19,099 appearances08/24 — 1.1% from 28,256 appearances08/25 — 1.0% from 25,150 appearances08/26 — 1.1% from 8,377 appearances
1.2%08/02 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.6 points (regression 50.7% to 47.2%). Higher up he gets outplayed.

Bronze — 37.0% from 5,669 gamesSilver — 48.0% from 14,598 gamesGold — 51.1% from 163,239 gamesDiamond — 49.2% from 194,012 gamesMythic — 47.9% from 831,082 gamesLegendary — 48.7% from 139,061 gamesMasters — 50.8% from 2,896 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 56.1%
11662 95
Ring of Fire Hot Zone 55.0%
13325 97
New Horizons Knockout 54.0%
5291 83
Undermine Gem Grab 53.6%
7720 89
Gem Fort Gem Grab 53.2%
7314 88
Hard Rock Mine Gem Grab 53.0%
7479 89
Hideout Bounty 52.4%
6943 88
Spiraling Out Brawl Ball 52.1%
6660 87
Out in the Open Knockout 52.0%
6160 86
Shooting Star Bounty 51.8%
7369 88
Flaring Phoenix Knockout 51.9%
4964 82
Pinball Dreams Brawl Ball 51.5%
7113 88
Double Swoosh Gem Grab 51.3%
6798 87
Dry Season Bounty 51.1%
6939 88
Open Business Hot Zone 50.4%
7783 89
Center Stage Brawl Ball 50.4%
5783 85
Pinhole Punt Brawl Ball+Diamond 53.2%
656 52
Crystal Arcade Gem Grab+Diamondprev. season 50.3%
4087 80
Layer Cake Bounty 49.5%
4410 81
Triple Dribble Brawl Ball 49.4%
4777 82
Deathcap Trap Gem Grab+Diamondprev. season 49.4%
4059 79
Beach Ball Brawl Ball+Diamond 51.1%
683 53
Sneaky Fields Brawl Ball 48.4%
4648 82
Dueling Beetles Hot Zone 47.3%
5483 84
Belle's Rock Knockout 47.5%
3944 79
Safe(r) Zone Heist 45.3%
2698 73
Safe Zone Heist 44.9%
2678 73
Kaboom Canyon Heist 44.7%
2353 71
Parallel Plays Hot Zone 43.4%
2615 73
Hot Potato Heist 40.6%
2066 69
Bridge Too Far Heist 40.2%
2142 70
Pit Stop Heist 39.1%
1652 66

Who beats Fang and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 33 44.7% 90.9%
2 Pokego Legendary 100 40.0% 54.0%
3 Гриша Legendary 35 39.6% 71.4%
4 Kicker Dude Legendary 34 39.1% 70.6%
5 ون بيس ربكم Legendary 24 37.7% 75.0%