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EN

Frank

Tank Epic Ranked · Mythic
50.5%Win rate across all maps
8,448Games
90Trust Score
32. of 105Rank by score
+4.5Skill bonus

Best map: Sneaky Fields with 52.8% from 1,442 games.

Wins early — in Hot Zone 4.3 points better in short rounds than in long ones (52.3% against 48.0%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 24.BreadthCounter safetyStar rate
Win rate 76.50.5 %
Popularity 24.0.24 %
Breadth 41.7% of maps
Counter safety 58.34.2 %
Star rate 61.23.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 48.7% from 2,245 appearances08/05 — 49.9% from 9,781 appearances08/06 — 49.1% from 7,464 appearances08/07 — 47.9% from 1,547 appearances08/08 — 49.6% from 1,450 appearances08/09 — 51.1% from 1,734 appearances08/10 — 50.8% from 4,534 appearances08/11 — 49.2% from 17,976 appearances08/12 — 50.2% from 31,455 appearances08/13 — 50.4% from 34,845 appearances08/14 — 50.7% from 35,837 appearances08/15 — 50.4% from 33,976 appearances08/16 — 50.4% from 34,434 appearances08/17 — 50.3% from 35,071 appearances08/18 — 50.1% from 30,050 appearances08/19 — 49.6% from 7,760 appearances08/21 — 51.3% from 1,339 appearances08/22 — 49.7% from 1,503 appearances08/23 — 48.2% from 1,405 appearances08/24 — 50.5% from 2,208 appearances08/25 — 51.9% from 1,653 appearances
48.7%08/04 51.9%08/25

Pick rate

08/04 — 0.3% from 2,245 appearances08/05 — 0.4% from 9,781 appearances08/06 — 0.4% from 7,464 appearances08/07 — 0.4% from 1,547 appearances08/08 — 0.4% from 1,450 appearances08/09 — 0.4% from 1,734 appearances08/10 — 0.4% from 4,534 appearances08/11 — 0.4% from 17,976 appearances08/12 — 0.5% from 31,455 appearances08/13 — 0.5% from 34,845 appearances08/14 — 0.6% from 35,837 appearances08/15 — 0.6% from 33,976 appearances08/16 — 0.6% from 34,434 appearances08/17 — 0.6% from 35,071 appearances08/18 — 0.6% from 30,050 appearances08/19 — 0.6% from 7,760 appearances08/21 — 0.2% from 1,339 appearances08/22 — 0.2% from 1,503 appearances08/23 — 0.2% from 1,405 appearances08/24 — 0.3% from 2,208 appearances08/25 — 0.3% from 1,653 appearances
0.3%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.5 — rewards skill: from Bronze to Masters the win rate climbs by 4.5 points (regression 47.4% to 51.9%). The higher the tier, the better he does.

Bronze — 53.3% from 9,427 gamesSilver — 45.8% from 23,050 gamesGold — 48.9% from 173,912 gamesDiamond — 49.6% from 118,725 gamesMythic — 50.2% from 299,169 gamesLegendary — 52.7% from 34,360 gamesMasters — 50.7% from 1,016 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 52.8%
1442 64
Pinball Dreams Brawl Ball 53.4%
925 57
Spiraling Out Brawl Ball 53.0%
579 50
Open Business Hot Zone 52.9%
592 51
Pinhole Punt Brawl Ball+Legendary + Diamond 59.2%
142 29
Triple Dribble Brawl Ball 51.6%
728 54
Ring of Fire Hot Zoneprev. season 48.1%
8798 91
Undermine Gem Grabprev. season 48.0%
7185 88
Belle's Rock Knockoutprev. season 48.7%
1774 67
Dueling Beetles Hot Zone 49.9%
641 52
Double Swoosh Gem Grabprev. season 47.2%
10647 94
Center Stage Brawl Ball 49.1%
875 57
Gem Fort Gem Grabprev. season 46.9%
8099 90
Beach Ball Brawl Ball+Legendary + Diamond 51.0%
196 34
Hot Potato Heistprev. season 46.5%
4055 79
Crystal Arcade Gem Grabprev. season 45.6%
6617 87
Flaring Phoenix Knockoutprev. season 46.0%
2432 72
Kaboom Canyon Heistprev. season 45.7%
2494 72
Deathcap Trap Gem Grabprev. season 44.9%
5731 85
New Horizons Knockoutprev. season 45.6%
1396 64
Hard Rock Mine Gem Grabprev. season 44.5%
6510 87
Layer Cake Bountyprev. season 44.8%
3031 75
Out in the Open Knockoutprev. season 45.0%
1681 66
Parallel Plays Hot Zoneprev. season 43.6%
6614 87
Safe Zone Heistprev. season 42.5%
1505 65
Bridge Too Far Heistprev. season 42.5%
1163 61
Dry Season Bountyprev. season 42.4%
1296 62
Rustic Arcade Gem Grabprev. season 41.4%
2708 73
Hideout Bountyprev. season 41.6%
1244 62
Safe(r) Zone Heist+Legendary + Diamond 41.7%
523 49
Pit Stop Heist+Legendary + Diamond 41.3%
901 57
Shooting Star Bountyprev. season 37.9%
1021 59

Who beats Frank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Frank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 lordex☯️ Legendary 25 42.4% 92.0%
2 NAMA Dreit Legendary 128 40.2% 51.6%
3 Xenon🎱 Legendary 20 39.8% 90.0%
4 كج𝒜𝓃𝑔𝑒𝓁𝑜 Legendary 24 37.3% 70.8%
5 日韓ハーフテヨン Mythic 39 37.0% 59.0%