Best map: Beach Ball with 14.3% from 14 games.
Wins late — in Knockout 12.5 points better in long rounds than in short ones (49.7% against 37.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/26, 7 days. 6 earlier days are left out — below 108 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.2 — rewards skill: from Bronze to Masters the win rate climbs by 8.2 points (regression 43.3% to 51.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Beach Ball ![]() |
14.3% | 14 | 0 | ||
Rustic Arcade ![]() |
37.7% | 106 | 25 | ||
Center Stage ![]() |
33.3% | 117 | 26 | ||
Double Swoosh ![]() |
30.7% | 88 | 22 | ||
Sneaky Fields ![]() |
31.7% | 104 | 25 | ||
Hard Rock Mine ![]() |
30.8% | 107 | 25 | ||
Gem Fort ![]() |
29.1% | 117 | 26 | ||
Spiraling Out ![]() |
28.6% | 119 | 27 | ||
Pinball Dreams ![]() |
28.2% | 117 | 26 | ||
New Horizons ![]() |
27.0% | 122 | 27 | ||
Triple Dribble ![]() |
26.4% | 129 | 28 | ||
Dueling Beetles ![]() |
24.5% | 110 | 26 | ||
Undermine ![]() |
23.0% | 122 | 27 | ||
Shooting Star ![]() |
20.4% | 103 | 25 | ||
Ring of Fire ![]() |
21.1% | 114 | 26 | ||
Safe(r) Zone ![]() |
16.9% | 89 | 22 | ||
Hot Potato ![]() |
20.2% | 119 | 27 | ||
Pit Stop ![]() |
14.3% | 91 | 23 | ||
Kaboom Canyon ![]() |
16.3% | 104 | 25 | ||
Dry Season ![]() |
18.1% | 116 | 26 | ||
Parallel Plays ![]() |
19.2% | 125 | 27 | ||
Open Business ![]() |
18.9% | 127 | 28 | ||
Layer Cake ![]() |
16.4% | 110 | 26 | ||
Belle's Rock ![]() |
14.1% | 99 | 24 | ||
Bridge Too Far ![]() |
14.4% | 104 | 25 | ||
Flaring Phoenix ![]() |
14.2% | 106 | 25 | ||
Safe Zone ![]() |
12.0% | 108 | 25 | ||
Hideout ![]() |
10.3% | 107 | 25 | ||
Out in the Open ![]() |
13.4% | 127 | 28 |
Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.