My roster

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EN

Gale

Controller Epic Ranked · Bronze
21.9%Win rate across all maps
3,129Games
76Trust Score
93. of 105Rank by score
+8.2Skill bonus

Best map: Beach Ball with 14.3% from 14 games.

Wins late — in Knockout 12.5 points better in long rounds than in short ones (49.7% against 37.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 11.21.9 %
Popularity 49.0.50 %
Breadth 0.0% of maps
Counter safety 55.28.3 %
Star rate 31.18.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 55th means “better than 55% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 6 earlier days are left out — below 108 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 23.1% from 446 appearances08/21 — 20.1% from 269 appearances08/22 — 26.8% from 433 appearances08/23 — 25.1% from 414 appearances08/24 — 21.1% from 568 appearances08/25 — 17.2% from 715 appearances08/26 — 22.5% from 284 appearances
23.1%08/20 22.5%08/26

Pick rate

08/20 — 0.5% from 446 appearances08/21 — 0.5% from 269 appearances08/22 — 0.5% from 433 appearances08/23 — 0.5% from 414 appearances08/24 — 0.5% from 568 appearances08/25 — 0.5% from 715 appearances08/26 — 0.5% from 284 appearances
0.5%08/20 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.2 — rewards skill: from Bronze to Masters the win rate climbs by 8.2 points (regression 43.3% to 51.5%). The higher the tier, the better he does.

Bronze — 22.0% from 3,140 gamesSilver — 36.2% from 6,161 gamesGold — 50.0% from 43,614 gamesDiamond — 49.9% from 53,203 gamesMythic — 48.6% from 338,957 gamesLegendary — 48.3% from 50,326 gamesMasters — 53.9% from 603 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Beach Ball Brawl Ball 14.3%
14 0
Rustic Arcade Gem Grab 37.7%
106 25
Center Stage Brawl Ball 33.3%
117 26
Double Swoosh Gem Grab 30.7%
88 22
Sneaky Fields Brawl Ball 31.7%
104 25
Hard Rock Mine Gem Grab 30.8%
107 25
Gem Fort Gem Grab 29.1%
117 26
Spiraling Out Brawl Ball 28.6%
119 27
Pinball Dreams Brawl Ball 28.2%
117 26
New Horizons Knockout 27.0%
122 27
Triple Dribble Brawl Ball 26.4%
129 28
Dueling Beetles Hot Zone 24.5%
110 26
Undermine Gem Grab 23.0%
122 27
Shooting Star Bounty 20.4%
103 25
Ring of Fire Hot Zone 21.1%
114 26
Safe(r) Zone Heist 16.9%
89 22
Hot Potato Heist 20.2%
119 27
Pit Stop Heist 14.3%
91 23
Kaboom Canyon Heist 16.3%
104 25
Dry Season Bounty 18.1%
116 26
Parallel Plays Hot Zone 19.2%
125 27
Open Business Hot Zone 18.9%
127 28
Layer Cake Bounty 16.4%
110 26
Belle's Rock Knockout 14.1%
99 24
Bridge Too Far Heist 14.4%
104 25
Flaring Phoenix Knockout 14.2%
106 25
Safe Zone Heist 12.0%
108 25
Hideout Bounty 10.3%
107 25
Out in the Open Knockout 13.4%
127 28

Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 34.6% 60.0%
2 JAU Mythic 33 33.6% 51.5%
3 まーちゃ Diamond 25 31.9% 48.0%
4 너구리 Diamond 20 31.7% 50.0%
5 ゾウキン Diamond 27 31.3% 44.4%