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EN

Gale

Controller Epic Ranked · Mythic
45.7%Win rate across all maps
11,379Games
95Trust Score
97. of 105Rank by score
+8.1Skill bonus

Best map: Rustic Arcade with 49.9% from 10,751 games.

Wins late — in Knockout 12.5 points better in long rounds than in short ones (49.7% against 37.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 10.45.7 %
Popularity 32.0.32 %
Breadth 0.0% of maps
Counter safety 76.35.8 %
Star rate 31.18.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 47.7% from 598 appearances08/04 — 46.3% from 3,721 appearances08/05 — 47.7% from 14,242 appearances08/06 — 47.0% from 9,817 appearances08/07 — 45.9% from 2,287 appearances08/08 — 48.8% from 2,108 appearances08/09 — 47.4% from 2,686 appearances08/10 — 47.7% from 6,903 appearances08/11 — 48.4% from 25,617 appearances08/12 — 48.9% from 40,146 appearances08/13 — 48.3% from 37,828 appearances08/14 — 49.1% from 36,733 appearances08/15 — 49.8% from 34,314 appearances08/16 — 49.1% from 34,847 appearances08/17 — 48.9% from 34,693 appearances08/18 — 49.0% from 31,446 appearances08/19 — 48.9% from 8,110 appearances08/21 — 42.6% from 1,498 appearances08/22 — 46.7% from 1,915 appearances08/23 — 45.0% from 1,935 appearances08/24 — 46.3% from 2,927 appearances08/25 — 46.7% from 2,717 appearances
47.7%08/03 46.7%08/25

Pick rate

08/03 — 0.5% from 598 appearances08/04 — 0.6% from 3,721 appearances08/05 — 0.6% from 14,242 appearances08/06 — 0.6% from 9,817 appearances08/07 — 0.6% from 2,287 appearances08/08 — 0.5% from 2,108 appearances08/09 — 0.6% from 2,686 appearances08/10 — 0.6% from 6,903 appearances08/11 — 0.6% from 25,617 appearances08/12 — 0.6% from 40,146 appearances08/13 — 0.6% from 37,828 appearances08/14 — 0.6% from 36,733 appearances08/15 — 0.6% from 34,314 appearances08/16 — 0.6% from 34,847 appearances08/17 — 0.6% from 34,693 appearances08/18 — 0.6% from 31,446 appearances08/19 — 0.6% from 8,110 appearances08/21 — 0.2% from 1,498 appearances08/22 — 0.3% from 1,915 appearances08/23 — 0.3% from 1,935 appearances08/24 — 0.3% from 2,927 appearances08/25 — 0.4% from 2,717 appearances
0.5%08/03 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Bronze to Masters the win rate climbs by 8.1 points (regression 43.4% to 51.5%). The higher the tier, the better he does.

Bronze — 21.7% from 2,832 gamesSilver — 36.4% from 5,778 gamesGold — 49.8% from 40,808 gamesDiamond — 49.9% from 51,829 gamesMythic — 48.6% from 337,804 gamesLegendary — 48.4% from 50,059 gamesMasters — 53.8% from 597 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 49.9%
10751 94
Flaring Phoenix Knockoutprev. season 49.3%
5586 84
Crystal Arcade Gem Grabprev. season 48.9%
13278 97
Deathcap Trap Gem Grabprev. season 48.7%
12861 97
New Horizons Knockoutprev. season 48.7%
5146 83
Out in the Open Knockoutprev. season 48.4%
5612 84
Hideout Bountyprev. season 48.3%
4125 80
Layer Cake Bountyprev. season 48.1%
5683 85
Ring of Fire Hot Zone 49.9%
559 50
Center Stage Brawl Ball 48.5%
1111 60
Double Swoosh Gem Grab 49.6%
498 48
Kaboom Canyon Heistprev. season 47.0%
4885 82
Pinhole Punt Brawl Ball+Legendary + Diamond 51.6%
192 34
Bridge Too Far Heistprev. season 47.0%
3185 76
Dueling Beetles Hot Zone 48.5%
685 53
Dry Season Bountyprev. season 46.5%
4828 82
Hard Rock Mine Gem Grab 49.0%
420 46
Open Business Hot Zone 48.1%
617 51
Gem Fort Gem Grab 48.1%
489 48
Shooting Star Bountyprev. season 46.0%
3554 77
Spiraling Out Brawl Ball 46.8%
888 57
Beach Ball Brawl Ball+Legendary + Diamond 49.4%
154 31
Belle's Rock Knockoutprev. season 44.8%
4927 82
Safe(r) Zone Heist+Legendary + Diamond 46.5%
411 45
Triple Dribble Brawl Ball 44.8%
721 54
Safe Zone Heistprev. season 43.5%
3810 79
Pinball Dreams Brawl Ball 44.1%
778 55
Sneaky Fields Brawl Ball 43.5%
817 55
Pit Stop Heist+Legendary + Diamond 43.6%
541 49
Undermine Gem Grab 43.2%
511 48
Hot Potato Heistprev. season 41.4%
4032 79
Parallel Plays Hot Zone 41.2%
624 51

Who beats Gale and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 34.9% 60.0%
2 JAU Mythic 32 34.3% 53.1%
3 まーちゃ Diamond 25 32.3% 48.0%
4 わくわく Legendary 22 31.4% 45.5%
5 卵泥棒 Diamond 39 31.4% 41.0%