My roster

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EN

Gigi

Mythic Ranked · Bronze
60.2%Win rate across all maps
475Games
47Trust Score
22. of 105Rank by score
−8.9Skill bonus

Best map: Safe Zone with 86.7% from 15 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 82.60.2 %
Popularity 23.0.08 %
Breadth 0.0% of maps
Counter safety 51.28.2 %
Star rate 61.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 39.5% from 81 appearances08/21 — 45.5% from 66 appearances08/22 — 58.5% from 65 appearances08/23 — 64.4% from 73 appearances08/24 — 76.6% from 94 appearances08/25 — 68.3% from 63 appearances
39.5%08/20 68.3%08/25

Pick rate

08/20 — 0.1% from 81 appearances08/21 — 0.1% from 66 appearances08/22 — 0.1% from 65 appearances08/23 — 0.1% from 73 appearances08/24 — 0.1% from 94 appearances08/25 — 0.0% from 63 appearances
0.1%08/20 0.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.9 points (regression 55.5% to 46.6%). Higher up he gets outplayed.

Bronze — 60.3% from 478 gamesSilver — 58.0% from 1,526 gamesGold — 52.1% from 17,123 gamesDiamond — 50.8% from 24,677 gamesMythic — 49.6% from 120,664 gamesLegendary — 48.1% from 65,239 gamesMasters — 47.0% from 2,062 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Safe Zone Heist 86.7%
15 0
Kaboom Canyon Heist 77.8%
18 0
Layer Cake Bounty 81.3%
16 0
Parallel Plays Hot Zone 76.5%
17 0
Double Swoosh Gem Grab 90.0%
10 0
Safe(r) Zone Heist 70.6%
17 0
Bridge Too Far Heistprev. season 76.9%
13 0
Out in the Open Knockout 62.5%
24 3
Flaring Phoenix Knockout 66.7%
18 0
Hideout Bounty 68.8%
16 0
Sneaky Fields Brawl Ball 68.8%
16 0
Dueling Beetles Hot Zone 66.7%
15 0
Shooting Star Bounty 66.7%
15 0
Triple Dribble Brawl Ball 59.1%
22 1
Open Business Hot Zone 57.9%
19 0
Center Stage Brawl Ball 58.8%
17 0
Pinball Dreams Brawl Ball 54.2%
24 3
Spiraling Out Brawl Ball 56.3%
16 0
Ring of Fire Hot Zone 53.3%
15 0
Undermine Gem Grabprev. season 50.0%
20 0
New Horizons Knockout 50.0%
14 0
Belle's Rock Knockout 47.4%
19 0
Rustic Arcade Gem Grab 47.4%
19 0
Gem Fort Gem Grab 46.2%
13 0
Pit Stop Heist 46.2%
13 0
Hard Rock Mine Gem Grab 43.8%
16 0
Dry Season Bountyprev. season 40.0%
15 0
Hot Potato Heist 39.1%
23 2

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AC|MrͥŦaͣcͫo🦋 Legendary 34 39.2% 70.6%
2 ぽてさと Legendary 23 38.1% 78.3%
3 ntgrm Legendary 20 37.4% 80.0%
4 Object D Legendary 68 37.4% 52.9%
5 Léna🦔 Legendary 30 37.2% 66.7%