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Gigi

Mythic Ranked · Legendary
48.4%Win rate across all maps
7,211Games
88Trust Score
89. of 105Rank by score
−9.0Skill bonus

Best map: New Horizons with 57.7% from 423 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 10.PopularityBreadthCounter safetyStar rate
Win rate 10.48.4 %
Popularity 53.0.54 %
Breadth 23.3% of maps
Counter safety 53.28.3 %
Star rate 61.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 50.8% from 502 appearances08/04 — 48.4% from 2,678 appearances08/05 — 47.8% from 6,273 appearances08/06 — 46.4% from 3,393 appearances08/07 — 49.5% from 1,559 appearances08/08 — 45.1% from 1,770 appearances08/09 — 46.9% from 2,182 appearances08/10 — 48.0% from 5,240 appearances08/11 — 47.9% from 9,768 appearances08/12 — 48.2% from 6,817 appearances08/13 — 49.6% from 4,286 appearances08/14 — 47.4% from 2,936 appearances08/15 — 49.0% from 2,372 appearances08/16 — 50.0% from 2,626 appearances08/17 — 49.1% from 2,200 appearances08/18 — 48.4% from 2,370 appearances08/19 — 46.1% from 738 appearances08/21 — 48.4% from 609 appearances08/22 — 52.0% from 974 appearances08/23 — 49.2% from 1,288 appearances08/24 — 51.1% from 1,875 appearances08/25 — 45.1% from 1,990 appearances08/26 — 41.7% from 420 appearances
50.8%08/03 41.7%08/26

Pick rate

08/03 — 0.3% from 502 appearances08/04 — 0.3% from 2,678 appearances08/05 — 0.4% from 6,273 appearances08/06 — 0.4% from 3,393 appearances08/07 — 0.4% from 1,559 appearances08/08 — 0.4% from 1,770 appearances08/09 — 0.4% from 2,182 appearances08/10 — 0.3% from 5,240 appearances08/11 — 0.3% from 9,768 appearances08/12 — 0.3% from 6,817 appearances08/13 — 0.4% from 4,286 appearances08/14 — 0.3% from 2,936 appearances08/15 — 0.3% from 2,372 appearances08/16 — 0.4% from 2,626 appearances08/17 — 0.4% from 2,200 appearances08/18 — 0.4% from 2,370 appearances08/19 — 0.4% from 738 appearances08/21 — 0.6% from 609 appearances08/22 — 0.6% from 974 appearances08/23 — 0.6% from 1,288 appearances08/24 — 0.5% from 1,875 appearances08/25 — 0.5% from 1,990 appearances08/26 — 0.4% from 420 appearances
0.3%08/03 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −9.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 9.0 points (regression 55.6% to 46.6%). Higher up he gets outplayed.

Bronze — 60.3% from 476 gamesSilver — 58.1% from 1,521 gamesGold — 52.1% from 17,058 gamesDiamond — 50.8% from 24,649 gamesMythic — 49.6% from 120,631 gamesLegendary — 48.1% from 65,208 gamesMasters — 47.1% from 2,059 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 57.7%
423 46
Pit Stop Heist+Mythic 54.0%
689 53
Hideout Bountyprev. season 50.9%
2915 75
Hot Potato Heistprev. season 50.2%
2616 73
Kaboom Canyon Heistprev. season 49.9%
1850 68
Dry Season Bounty 52.5%
402 45
Safe Zone Heistprev. season 49.8%
1733 67
Belle's Rock Knockout 51.4%
564 50
Layer Cake Bounty 51.7%
402 45
Undermine Gem Grabprev. season 48.8%
2258 71
Out in the Open Knockout 51.2%
406 45
Crystal Arcade Gem Grabprev. season 48.3%
2088 70
Shooting Star Bountyprev. season 48.2%
2124 70
Triple Dribble Brawl Ballprev. season 47.7%
2006 69
Deathcap Trap Gem Grabprev. season 47.3%
2342 71
Gem Fort Gem Grabprev. season 46.5%
2292 71
Spiraling Out Brawl Ball+Mythic 47.2%
916 57
Flaring Phoenix Knockout 47.8%
527 49
Sneaky Fields Brawl Ballprev. season 46.4%
1759 67
Hard Rock Mine Gem Grabprev. season 46.0%
2889 74
Double Swoosh Gem Grabprev. season 46.1%
1851 68
Pinball Dreams Brawl Ballprev. season 45.6%
2488 72
Open Business Hot Zoneprev. season 45.8%
1589 65
Center Stage Brawl Ballprev. season 45.3%
2606 73
Beach Ball Brawl Ball+Mythic + Masters 49.3%
73 19
Parallel Plays Hot Zoneprev. season 45.1%
1062 59
Pinhole Punt Brawl Ball+Mythic 47.3%
91 23
Dueling Beetles Hot Zoneprev. season 42.8%
1508 65
Rustic Arcade Gem Grabprev. season 42.5%
2240 71
Safe(r) Zone Heist+Mythic 42.6%
516 49
Ring of Fire Hot Zoneprev. season 41.7%
1638 66
Bridge Too Far Heistprev. season 41.5%
1315 63

Who beats Gigi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gigi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 AC|MrͥŦaͣcͫo🦋 Legendary 34 39.2% 70.6%
2 ぽてさと Legendary 23 38.1% 78.3%
3 Object D Legendary 68 37.4% 52.9%
4 Léna🦔 Legendary 30 37.2% 66.7%
5 Gazerbeam Diamond 70 36.2% 50.0%