My roster

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EN

Glowy

Mythic Ranked · Mythic
49.5%Win rate across all maps
3,945Games
79Trust Score
53. of 105Rank by score
+2.4Skill bonus

Best map: Out in the Open with 50.7% from 2,974 games.

Wins late — in Gem Grab 7.4 points better in long rounds than in short ones (50.9% against 43.5%, split at 103 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 56.49.5 %
Popularity 10.0.11 %
Breadth 0.0% of maps
Counter safety
Star rate 4.9.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 11 earlier days are left out — below 298 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 44.3% from 397 appearances08/05 — 46.6% from 1,558 appearances08/06 — 44.4% from 1,083 appearances08/10 — 48.7% from 778 appearances08/11 — 46.4% from 2,711 appearances08/12 — 45.8% from 4,806 appearances08/13 — 44.1% from 4,860 appearances08/14 — 45.3% from 4,644 appearances08/15 — 44.9% from 4,366 appearances08/16 — 45.9% from 4,715 appearances08/17 — 45.8% from 4,287 appearances08/18 — 46.2% from 3,890 appearances08/19 — 45.4% from 1,140 appearances08/21 — 49.1% from 744 appearances08/22 — 50.4% from 791 appearances08/23 — 49.6% from 694 appearances08/24 — 49.6% from 824 appearances08/25 — 47.0% from 636 appearances
44.3%08/04 47.0%08/25

Pick rate

08/04 — 0.1% from 397 appearances08/05 — 0.1% from 1,558 appearances08/06 — 0.1% from 1,083 appearances08/10 — 0.1% from 778 appearances08/11 — 0.1% from 2,711 appearances08/12 — 0.1% from 4,806 appearances08/13 — 0.1% from 4,860 appearances08/14 — 0.1% from 4,644 appearances08/15 — 0.1% from 4,366 appearances08/16 — 0.1% from 4,715 appearances08/17 — 0.1% from 4,287 appearances08/18 — 0.1% from 3,890 appearances08/19 — 0.1% from 1,140 appearances08/21 — 0.1% from 744 appearances08/22 — 0.1% from 791 appearances08/23 — 0.1% from 694 appearances08/24 — 0.1% from 824 appearances08/25 — 0.1% from 636 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.4 — rewards skill: from Bronze to Masters the win rate climbs by 2.4 points (regression 45.3% to 47.7%). The higher the tier, the better he does.

Bronze — 55.1% from 303 gamesSilver — 47.6% from 1,425 gamesGold — 46.8% from 12,312 gamesDiamond — 46.3% from 13,961 gamesMythic — 45.9% from 43,976 gamesLegendary — 49.0% from 17,620 gamesMasters — 51.3% from 696 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 31 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 50.7%
2974 75
New Horizons Knockoutprev. season 50.7%
2563 73
Shooting Star Bountyprev. season 49.4%
2528 72
Ring of Fire Hot Zoneprev. season 49.4%
2501 72
Hideout Bountyprev. season 49.3%
2627 73
Kaboom Canyon Heistprev. season 49.5%
1095 60
Bridge Too Far Heistprev. season 48.8%
1216 61
Rustic Arcade Gem Grabprev. season 47.1%
3280 76
Safe Zone Heistprev. season 47.3%
843 56
Dry Season Bountyprev. season 46.3%
1990 69
Dueling Beetles Hot Zoneprev. season 45.6%
1531 65
Spiraling Out Brawl Ball+Legendary + Diamond 46.5%
501 48
Crystal Arcade Gem Grabprev. season 45.2%
1920 68
Layer Cake Bountyprev. season 45.4%
988 58
Belle's Rock Knockoutprev. season 45.2%
1296 62
Safe(r) Zone Heist+Legendary + Diamond 46.2%
351 43
Flaring Phoenix Knockoutprev. season 44.6%
1441 64
Open Business Hot Zoneprev. season 44.0%
2192 70
Gem Fort Gem Grabprev. season 43.4%
1363 63
Hot Potato Heistprev. season 43.6%
668 52
Beach Ball Brawl Ball+Legendary + Diamond 38.9%
18 0
Undermine Gem Grabprev. season 43.0%
1449 64
Deathcap Trap Gem Grabprev. season 42.4%
1894 68
Pinball Dreams Brawl Ballprev. season 41.2%
1117 60
Double Swoosh Gem Grabprev. season 41.1%
1380 63
Hard Rock Mine Gem Grabprev. season 40.8%
1506 65
Parallel Plays Hot Zoneprev. season 40.0%
693 53
Triple Dribble Brawl Ballprev. season 39.4%
834 56
Center Stage Brawl Ballprev. season 39.1%
998 58
Pit Stop Heist+Legendary + Diamond 36.4%
162 31
Sneaky Fields Brawl Ballprev. season 38.2%
859 56

Who beats Glowy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Bananenfresser Legendary 120 37.9% 48.3%
2 Akayo🌸 Legendary 22 34.2% 59.1%
3 Nicola Legendary 40 33.5% 47.5%
4 peach Diamond 24 28.2% 29.2%
5 區長 Diamond 28 26.2% 21.4%