For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Beach Ball. 08/11 to 08/26, 4 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/26.
Direct duels in Brawl Ball: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Frank
53.4%
672 games
Damian
56.0%
234 games
Rico
50.5%
958 games
Griff
49.9%
1,353 games
Clancy
56.5%
92 games
Surge
49.0%
789 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 122 | 47.3% | 63.9% |
| 2 | zyzly | Masters | 39 | 43.6% | 79.5% |
| 3 | global smurf | Legendary | 48 | 41.8% | 68.8% |
| 4 | ._. | Legendary | 23 | 40.5% | 87.0% |
| 5 | Gluttony | Legendary | 57 | 40.3% | 61.4% |