For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Beach Ball. 08/11 to 08/26, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/26.
Direct duels in Brawl Ball: how Tick does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
62.0%
3,892 games
Frank
58.9%
3,007 games
Doug
60.8%
740 games
Damian
59.7%
829 games
Bull
56.8%
2,980 games
Griff
55.1%
5,166 games
Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | えば | Diamond | 24 | 38.9% | 79.2% |
| 2 | Yang79 | Mythic | 75 | 38.3% | 53.3% |
| 3 | 발라당 | Mythic | 21 | 37.3% | 76.2% |
| 4 | Mr.M | Mythic | 29 | 37.0% | 65.5% |
| 5 | eloheohole | Mythic | 37 | 36.7% | 59.5% |