For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 174 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Gray counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
65.4%
1,594 games
Tick
60.8%
2,715 games
Brock
58.2%
9,937 games
8-Bit
57.1%
2,176 games
Piper
55.6%
7,510 games
Mortis
55.2%
5,077 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NaRu-‘q’ | Masters | 102 | 45.1% | 62.7% |
| 2 | zyzly | Masters | 37 | 42.5% | 78.4% |
| 3 | global smurf | Legendary | 43 | 41.0% | 69.8% |
| 4 | ._. | Legendary | 23 | 40.2% | 87.0% |
| 5 | Gluttony | Legendary | 57 | 40.1% | 61.4% |