My roster

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EN

Gray

Support Mythic Ranked · Mythic
51.5%Win rate across all maps
42,759Games
100Trust Score
13. of 105Rank by score

Best map: Ring of Fire with 56.3% from 2,126 games.

Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 51.
Win rate 85.51.5 %
Popularity 71.1.14 %
Breadth 60.13% of maps
Counter safety 93.39.9 %
Star rate 51.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 47.9% from 507 appearances08/04 — 46.8% from 3,185 appearances08/05 — 49.7% from 11,846 appearances08/06 — 49.4% from 7,723 appearances08/07 — 50.4% from 1,966 appearances08/08 — 50.5% from 1,994 appearances08/09 — 49.1% from 2,303 appearances08/10 — 48.9% from 6,880 appearances08/11 — 50.2% from 24,027 appearances08/12 — 50.0% from 41,610 appearances08/13 — 50.3% from 42,360 appearances08/14 — 50.2% from 39,248 appearances08/15 — 50.1% from 37,799 appearances08/16 — 50.5% from 37,732 appearances08/17 — 50.3% from 36,212 appearances08/18 — 50.3% from 31,411 appearances08/19 — 50.0% from 9,641 appearances08/20 — 53.0% from 1,780 appearances08/21 — 52.1% from 7,484 appearances08/22 — 51.4% from 8,156 appearances08/23 — 52.0% from 7,461 appearances08/24 — 51.6% from 9,662 appearances08/25 — 50.3% from 7,242 appearances08/26 — 47.9% from 974 appearances
47.9%08/03 47.9%08/26

Pick rate

08/03 — 0.5% from 507 appearances08/04 — 0.5% from 3,185 appearances08/05 — 0.5% from 11,846 appearances08/06 — 0.4% from 7,723 appearances08/07 — 0.5% from 1,966 appearances08/08 — 0.5% from 1,994 appearances08/09 — 0.5% from 2,303 appearances08/10 — 0.6% from 6,880 appearances08/11 — 0.6% from 24,027 appearances08/12 — 0.6% from 41,610 appearances08/13 — 0.6% from 42,360 appearances08/14 — 0.6% from 39,248 appearances08/15 — 0.6% from 37,799 appearances08/16 — 0.6% from 37,732 appearances08/17 — 0.6% from 36,212 appearances08/18 — 0.6% from 31,411 appearances08/19 — 0.7% from 9,641 appearances08/20 — 1.4% from 1,780 appearances08/21 — 1.2% from 7,484 appearances08/22 — 1.2% from 8,156 appearances08/23 — 1.2% from 7,461 appearances08/24 — 1.1% from 9,662 appearances08/25 — 1.0% from 7,242 appearances08/26 — 0.9% from 974 appearances
0.5%08/03 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.2% from 361 gamesSilver — 56.2% from 3,011 gamesGold — 54.0% from 53,969 gamesDiamond — 52.4% from 82,897 gamesMythic — 50.3% from 379,486 gamesLegendary — 52.6% from 180,363 gamesMasters — 54.7% from 7,821 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 5 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 56.3%
2126 70
Open Business Hot Zone 55.7%
2726 74
Belle's Rock Knockout 53.4%
6684 87
Flaring Phoenix Knockout 53.5%
5481 84
Shooting Star Bounty 51.7%
2725 74
Dry Season Bounty 51.5%
3311 76
Dueling Beetles Hot Zone 51.6%
2912 75
New Horizons Knockout 51.0%
5075 83
Hideout Bounty 49.4%
2814 74
Layer Cake Bounty 49.1%
2954 75
Out in the Open Knockout 47.3%
2702 73
Undermine Gem Grabprev. season 46.4%
4727 82
Deathcap Trap Gem Grabprev. season 45.5%
6065 85
Hard Rock Mine Gem Grabprev. season 45.5%
4504 81
Crystal Arcade Gem Grabprev. season 45.2%
5680 85
Safe Zone Heistprev. season 45.2%
1606 66
Pinhole Punt Brawl Ball+Legendary + Diamond 49.0%
51 14
Gem Fort Gem Grabprev. season 44.0%
3681 78
Safe(r) Zone Heist+Legendary + Diamond 45.2%
383 44
Kaboom Canyon Heistprev. season 43.6%
2128 70
Double Swoosh Gem Grabprev. season 43.3%
2391 72
Spiraling Out Brawl Ball+Legendary + Diamond 43.6%
1200 61
Rustic Arcade Gem Grab 43.8%
607 51
Pinball Dreams Brawl Ballprev. season 42.7%
3169 76
Pit Stop Heist+Legendary + Diamond 43.3%
515 49
Center Stage Brawl Ballprev. season 42.0%
2072 69
Parallel Plays Hot Zoneprev. season 42.1%
1890 68
Triple Dribble Brawl Ballprev. season 41.8%
2252 71
Beach Ball Brawl Ball+Legendary + Diamond 37.1%
62 17
Sneaky Fields Brawl Ballprev. season 40.6%
1267 62
Bridge Too Far Heistprev. season 38.9%
1774 67
Hot Potato Heistprev. season 35.2%
753 54

Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 69 43.7% 66.7%
2 zyzly Masters 35 41.4% 77.1%
3 Gluttony Legendary 51 39.7% 62.7%
4 ._. Legendary 21 39.0% 85.7%
5 Makkan Legendary 28 38.9% 75.0%