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EN

Griff

Controller Epic Ranked · Masters
56.4%Win rate across all maps
715Games
54Trust Score
14. of 105Rank by score
−2.2Skill bonus

Best map: Bridge Too Far with 57.0% from 614 games.

Wins early — in Heist 1.5 points better in short rounds than in long ones (51.5% against 49.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularity 39.BreadthCounter safetyStar rate
Win rate 90.56.4 %
Popularity 39.0.28 %
Breadth 76.20% of maps
Counter safety 92.35.8 %
Star rate 83.29.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 9 earlier days are left out — below 190 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 4.0% and has not shifted measurably of late.

Win rate

08/03 — 50.7% from 637 appearances08/04 — 53.1% from 1,680 appearances08/05 — 49.8% from 2,595 appearances08/06 — 48.8% from 1,999 appearances08/07 — 49.8% from 584 appearances08/08 — 52.5% from 745 appearances08/09 — 50.1% from 948 appearances08/10 — 51.1% from 1,754 appearances08/11 — 52.8% from 2,365 appearances08/12 — 49.5% from 1,070 appearances08/13 — 50.9% from 757 appearances08/14 — 49.3% from 570 appearances08/15 — 52.8% from 388 appearances08/16 — 46.9% from 475 appearances08/17 — 50.9% from 391 appearances08/18 — 52.7% from 875 appearances08/19 — 50.7% from 467 appearances08/25 — 58.8% from 347 appearances
50.7%08/03 58.8%08/25

Pick rate

08/03 — 5.4% from 637 appearances08/04 — 4.8% from 1,680 appearances08/05 — 4.5% from 2,595 appearances08/06 — 4.2% from 1,999 appearances08/07 — 3.7% from 584 appearances08/08 — 3.0% from 745 appearances08/09 — 3.4% from 948 appearances08/10 — 3.4% from 1,754 appearances08/11 — 3.9% from 2,365 appearances08/12 — 4.0% from 1,070 appearances08/13 — 4.2% from 757 appearances08/14 — 4.0% from 570 appearances08/15 — 3.9% from 388 appearances08/16 — 3.4% from 475 appearances08/17 — 4.0% from 391 appearances08/18 — 3.9% from 875 appearances08/19 — 4.2% from 467 appearances08/25 — 3.6% from 347 appearances
5.4%08/03 3.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.2 points (regression 53.0% to 50.9%). Higher up he gets outplayed.

Bronze — 30.1% from 8,955 gamesSilver — 47.6% from 30,132 gamesGold — 53.8% from 539,415 gamesDiamond — 51.7% from 545,784 gamesMythic — 51.6% from 2,943,603 gamesLegendary — 51.2% from 820,895 gamesMasters — 51.2% from 19,274 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). 16 of 32 rows are too thin for Masters alone and add Legendary / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist+Legendary 57.0%
614 51
Dueling Beetles Hot Zoneprev. season 55.4%
1094 60
Parallel Plays Hot Zoneprev. season 54.9%
938 58
Ring of Fire Hot Zoneprev. season 54.3%
927 57
Safe Zone Heist+Legendary 54.0%
964 58
Open Business Hot Zoneprev. season 53.3%
1176 61
Double Swoosh Gem Grabprev. season 53.5%
1033 59
Beach Ball Brawl Ball+Legendary 54.2%
670 53
Hot Potato Heistprev. season 52.9%
1190 61
Undermine Gem Grabprev. season 53.2%
993 58
Pinhole Punt Brawl Ball+Legendary + Mythic 52.5%
1437 64
Layer Cake Bounty+Legendary 52.1%
1289 62
Safe(r) Zone Heist+Legendary 52.6%
940 58
Pit Stop Heist+Legendary 50.9%
2754 74
Out in the Open Knockout+Legendaryprev. season 49.9%
9317 92
Spiraling Out Brawl Ball+Legendary 50.1%
3061 75
Kaboom Canyon Heistprev. season 52.3%
616 51
Gem Fort Gem Grabprev. season 50.6%
1190 61
Hideout Bounty+Legendary 52.7%
402 45
Rustic Arcade Gem Grab+Legendary 50.9%
867 56
Shooting Star Bounty+Legendaryprev. season 49.1%
2936 75
Deathcap Trap Gem Grabprev. season 49.9%
1059 59
Center Stage Brawl Ballprev. season 49.7%
1190 61
New Horizons Knockout+Legendary 50.9%
546 49
Pinball Dreams Brawl Ballprev. season 49.2%
1309 63
Crystal Arcade Gem Grabprev. season 48.6%
1059 59
Sneaky Fields Brawl Ballprev. season 48.3%
1107 60
Hard Rock Mine Gem Grabprev. season 48.4%
1000 59
Dry Season Bounty+Legendary 48.9%
462 47
Triple Dribble Brawl Ballprev. season 46.9%
1094 60
Flaring Phoenix Knockout+Legendary 45.5%
594 51
Belle's Rock Knockout+Legendary 43.6%
514 49

Who beats Griff and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 39 43.1% 79.5%
2 FlorikXx21 Legendary 26 40.5% 84.6%
3 4a1a🤍 Hristow Masters 54 40.1% 63.0%
4 Elias!? Masters 25 40.0% 84.0%
5 FSE|member5 Diamond 43 40.0% 67.4%