For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Tasty Berry. 08/13 to 08/22, 3 days. 3 earlier days are left out — below 122 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/22.
Direct duels in Bounty: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Tasty Berry. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 8 circles — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
70.4%
1,553 games
Piper
58.4%
6,108 games
Edgar
57.6%
9,642 games
Mortis
58.3%
3,539 games
Nani
59.0%
1,897 games
Bo
58.5%
1,988 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Anna | Diamond | 81 | 41.6% | 56.8% |
| 2 | itsme! | Mythic | 63 | 41.0% | 58.7% |
| 3 | QRS|SAMURAI™ | Masters | 28 | 40.0% | 71.4% |
| 4 | bee | Diamond | 22 | 38.8% | 72.7% |
| 5 | اسلام | Mythic | 26 | 38.1% | 65.4% |