For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 4 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 4 circles — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
71.6%
1,215 games
Piper
58.8%
4,365 games
Edgar
57.8%
7,208 games
Mortis
58.6%
2,621 games
Bo
59.8%
1,337 games
Mina
61.4%
684 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | itsme! | Mythic | 61 | 40.5% | 60.7% |
| 2 | Anna | Diamond | 76 | 40.1% | 56.6% |
| 3 | QRS|SAMURAI™ | Masters | 28 | 38.5% | 71.4% |
| 4 | 小屁孩坏坏 | Mythic | 30 | 36.0% | 60.0% |
| 5 | 幸福 | Mythic | 23 | 35.0% | 60.9% |