My roster

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EN

Grom

Artillery Epic Ranked · Gold
50.8%Win rate across all maps
53,700Games
100Trust Score
34. of 105Rank by score
+14.5Skill bonus

Best map: Flaring Phoenix with 59.0% from 5,601 games.

Wins late — in Hot Zone 12.3 points better in long rounds than in short ones (47.3% against 35.0%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 14.Star rate
Win rate 66.50.8 %
Popularity 46.0.39 %
Breadth 71.27% of maps
Counter safety 14.18.6 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 55.2% from 67 appearances08/04 — 51.3% from 228 appearances08/05 — 53.0% from 670 appearances08/06 — 52.0% from 421 appearances08/20 — 45.1% from 10,716 appearances08/21 — 45.9% from 9,141 appearances08/22 — 53.6% from 5,828 appearances08/23 — 56.0% from 5,483 appearances08/24 — 53.1% from 11,515 appearances08/25 — 54.1% from 8,863 appearances08/26 — 53.0% from 2,154 appearances
55.2%08/03 53.0%08/26

Pick rate

08/03 — 0.5% from 67 appearances08/04 — 0.5% from 228 appearances08/05 — 0.5% from 670 appearances08/06 — 0.5% from 421 appearances08/20 — 0.4% from 10,716 appearances08/21 — 0.4% from 9,141 appearances08/22 — 0.4% from 5,828 appearances08/23 — 0.4% from 5,483 appearances08/24 — 0.4% from 11,515 appearances08/25 — 0.4% from 8,863 appearances08/26 — 0.3% from 2,154 appearances
0.5%08/03 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.5 — rewards skill: from Bronze to Legendary the win rate climbs by 14.5 points (regression 40.3% to 54.8%). The higher the tier, the better he does.

Bronze — 16.1% from 4,044 gamesSilver — 30.7% from 6,826 gamesGold — 50.9% from 55,340 gamesDiamond — 53.6% from 66,647 gamesMythic — 51.6% from 396,992 gamesLegendary — 49.4% from 34,050 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). 9 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 59.0%
5601 84
Belle's Rock Knockout 58.7%
7488 89
Shooting Star Bounty 56.6%
4707 82
Hideout Bounty 54.9%
4763 82
Dry Season Bounty 55.1%
3195 76
New Horizons Knockout 55.0%
3506 77
Out in the Open Knockout 54.9%
2762 74
Layer Cake Bounty 53.3%
4657 82
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 45.5%
4702 82
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 45.1%
4017 79
Beach Ball Brawl Ball+Diamond + Mythic 49.3%
69 19
Pinball Dreams Brawl Ball 45.4%
674 53
Center Stage Brawl Ball 45.2%
686 53
Dueling Beetles Hot Zone 44.1%
2075 69
Open Business Hot Zone 44.1%
1772 67
Pinhole Punt Brawl Ball+Diamond + Mythic 44.7%
47 13
Safe Zone Heist 43.9%
914 57
Ring of Fire Hot Zone 42.1%
1665 66
Safe(r) Zone Heist 40.1%
883 57
Spiraling Out Brawl Ball+Diamond 37.9%
770 55
Undermine Gem Grab+Diamond 37.8%
720 54
Gem Fort Gem Grab+Diamond 37.4%
693 53
Triple Dribble Brawl Ball 37.2%
701 53
Hard Rock Mine Gem Grab 36.5%
576 50
Double Swoosh Gem Grab+Diamond 35.7%
610 51
Pit Stop Heist 35.9%
1009 59
Sneaky Fields Brawl Ball+Diamond 35.5%
654 52
Rustic Arcade Gem Grab 35.2%
829 56
Hot Potato Heist 32.1%
602 51
Bridge Too Far Heist 31.9%
583 50
Kaboom Canyon Heist 30.0%
838 56
Parallel Plays Hot Zone 28.6%
604 51

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 61 40.0% 60.7%
2 Anna Diamond 66 37.9% 54.5%
3 BabyMonster Diamond 28 33.5% 53.6%
4 또나 Mythic 28 33.5% 53.6%
5 小屁孩坏坏 Mythic 23 33.5% 56.5%