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EN

Hank

Tank Epic Ranked · Legendary
53.3%Win rate across all maps
1,010Games
59Trust Score
51. of 105Rank by score
−5.0Skill bonus

Best map: Parallel Plays with 54.5% from 9,996 games.

Wins early — in Hot Zone 9.1 points better in short rounds than in long ones (59.5% against 50.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 10.BreadthCounter safetyStar rate
Win rate 75.53.3 %
Popularity 10.0.08 %
Breadth 43.7% of maps
Counter safety 73.31.1 %
Star rate 68.25.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 11 earlier days are left out — below 124 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 53.9% from 753 appearances08/05 — 48.5% from 1,946 appearances08/06 — 57.5% from 988 appearances08/07 — 46.0% from 450 appearances08/08 — 47.1% from 482 appearances08/09 — 48.5% from 647 appearances08/10 — 50.8% from 1,804 appearances08/11 — 52.0% from 3,533 appearances08/12 — 53.1% from 2,882 appearances08/13 — 50.2% from 1,643 appearances08/14 — 49.7% from 1,204 appearances08/15 — 49.6% from 908 appearances08/16 — 53.7% from 971 appearances08/17 — 52.4% from 843 appearances08/18 — 49.3% from 740 appearances08/19 — 46.7% from 242 appearances08/22 — 49.3% from 134 appearances08/23 — 55.6% from 126 appearances08/24 — 54.2% from 253 appearances08/25 — 55.8% from 310 appearances
53.9%08/04 55.8%08/25

Pick rate

08/04 — 0.1% from 753 appearances08/05 — 0.1% from 1,946 appearances08/06 — 0.1% from 988 appearances08/07 — 0.1% from 450 appearances08/08 — 0.1% from 482 appearances08/09 — 0.1% from 647 appearances08/10 — 0.1% from 1,804 appearances08/11 — 0.1% from 3,533 appearances08/12 — 0.1% from 2,882 appearances08/13 — 0.1% from 1,643 appearances08/14 — 0.1% from 1,204 appearances08/15 — 0.1% from 908 appearances08/16 — 0.1% from 971 appearances08/17 — 0.1% from 843 appearances08/18 — 0.1% from 740 appearances08/19 — 0.1% from 242 appearances08/22 — 0.1% from 134 appearances08/23 — 0.1% from 126 appearances08/24 — 0.1% from 253 appearances08/25 — 0.1% from 310 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.0 points (regression 55.2% to 50.2%). Higher up he gets outplayed.

Bronze — 34.3% from 460 gamesSilver — 55.3% from 1,666 gamesGold — 54.5% from 18,498 gamesDiamond — 52.9% from 19,619 gamesMythic — 51.6% from 69,477 gamesLegendary — 51.3% from 21,239 gamesMasters — 49.0% from 310 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zoneprev. season 54.5%
9996 93
Open Business Hot Zoneprev. season 57.4%
929 57
Triple Dribble Brawl Ballprev. season 49.7%
3210 76
Dueling Beetles Hot Zoneprev. season 51.2%
821 56
Spiraling Out Brawl Ball 54.9%
173 32
Belle's Rock Knockoutprev. season 48.6%
3550 77
Pinball Dreams Brawl Ballprev. season 49.4%
1088 60
Hideout Bountyprev. season 48.5%
633 52
Deathcap Trap Gem Grabprev. season 47.8%
870 56
Hard Rock Mine Gem Grabprev. season 46.8%
1412 64
Layer Cake Bountyprev. season 46.7%
1491 64
New Horizons Knockoutprev. season 46.1%
776 55
Undermine Gem Grabprev. season 45.9%
647 52
Rustic Arcade Gem Grabprev. season 46.5%
314 41
Flaring Phoenix Knockoutprev. season 44.7%
1554 65
Dry Season Bountyprev. season 44.9%
710 53
Pit Stop Heist 45.5%
268 39
Crystal Arcade Gem Grabprev. season 44.3%
1120 60
Sneaky Fields Brawl Ballprev. season 44.4%
807 55
Hot Potato Heistprev. season 44.1%
699 53
Ring of Fire Hot Zoneprev. season 43.7%
638 52
Safe(r) Zone Heist 39.1%
23 2
Out in the Open Knockoutprev. season 43.5%
363 43
Center Stage Brawl Ballprev. season 42.4%
1172 61
Kaboom Canyon Heistprev. season 42.3%
189 34
Shooting Star Bountyprev. season 42.3%
317 41
Gem Fort Gem Grabprev. season 41.6%
1200 61
Safe Zone Heistprev. season 36.4%
154 31
Bridge Too Far Heistprev. season 33.3%
147 30
Double Swoosh Gem Grabprev. season 36.9%
723 54

Who beats Hank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 let me milk🦐 Legendary 24 36.8% 70.8%
2 道化のたけ Diamond 22 32.0% 50.0%