My roster

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EN

Hank

Tank Epic Ranked · Mythic
49.9%Win rate across all maps
4,517Games
81Trust Score
45. of 105Rank by score
−5.0Skill bonus

Best map: Open Business with 55.3% from 3,121 games.

Wins early — in Hot Zone 9.1 points better in short rounds than in long ones (59.5% against 50.4%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 11.BreadthCounter safetyStar rate
Win rate 66.49.9 %
Popularity 11.0.12 %
Breadth 51.10% of maps
Counter safety 95.40.6 %
Star rate 68.25.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 312 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 50.5% from 701 appearances08/05 — 52.3% from 2,744 appearances08/06 — 50.2% from 1,964 appearances08/07 — 48.2% from 411 appearances08/08 — 49.5% from 370 appearances08/09 — 54.4% from 456 appearances08/10 — 52.6% from 1,358 appearances08/11 — 50.6% from 4,423 appearances08/12 — 50.9% from 7,454 appearances08/13 — 51.6% from 7,955 appearances08/14 — 52.0% from 7,815 appearances08/15 — 51.5% from 7,323 appearances08/16 — 52.4% from 7,075 appearances08/17 — 53.0% from 6,950 appearances08/18 — 51.4% from 5,992 appearances08/19 — 53.4% from 1,720 appearances08/21 — 52.4% from 639 appearances08/22 — 49.0% from 814 appearances08/23 — 52.9% from 781 appearances08/24 — 48.7% from 1,081 appearances08/25 — 47.8% from 902 appearances
50.5%08/04 47.8%08/25

Pick rate

08/04 — 0.1% from 701 appearances08/05 — 0.1% from 2,744 appearances08/06 — 0.1% from 1,964 appearances08/07 — 0.1% from 411 appearances08/08 — 0.1% from 370 appearances08/09 — 0.1% from 456 appearances08/10 — 0.1% from 1,358 appearances08/11 — 0.1% from 4,423 appearances08/12 — 0.1% from 7,454 appearances08/13 — 0.1% from 7,955 appearances08/14 — 0.1% from 7,815 appearances08/15 — 0.1% from 7,323 appearances08/16 — 0.1% from 7,075 appearances08/17 — 0.1% from 6,950 appearances08/18 — 0.1% from 5,992 appearances08/19 — 0.1% from 1,720 appearances08/21 — 0.1% from 639 appearances08/22 — 0.1% from 814 appearances08/23 — 0.1% from 781 appearances08/24 — 0.1% from 1,081 appearances08/25 — 0.1% from 902 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.0 points (regression 55.2% to 50.2%). Higher up he gets outplayed.

Bronze — 33.9% from 454 gamesSilver — 55.4% from 1,652 gamesGold — 54.6% from 18,338 gamesDiamond — 52.9% from 19,498 gamesMythic — 51.6% from 69,423 gamesLegendary — 51.3% from 21,225 gamesMasters — 49.0% from 310 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 13 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 55.3%
3121 76
Pinball Dreams Brawl Ballprev. season 52.1%
2718 73
Parallel Plays Hot Zone 52.2%
1874 68
Dueling Beetles Hot Zoneprev. season 49.7%
4064 79
Spiraling Out Brawl Ball+Legendary + Diamond 51.6%
644 52
Belle's Rock Knockoutprev. season 48.9%
3076 75
Deathcap Trap Gem Grabprev. season 48.6%
740 54
Layer Cake Bountyprev. season 46.7%
4215 80
Hideout Bounty+Legendaryprev. season 48.5%
633 52
Pit Stop Heist+Legendary + Diamond 48.1%
730 54
Triple Dribble Brawl Ball 48.1%
572 50
Hard Rock Mine Gem Grabprev. season 47.1%
1073 60
Beach Ball Brawl Ball+Legendary + Diamond 57.6%
33 7
New Horizons Knockoutprev. season 46.1%
661 52
Flaring Phoenix Knockoutprev. season 45.4%
1272 62
Undermine Gem Grab+Legendaryprev. season 45.9%
647 52
Dry Season Bountyprev. season 45.8%
600 51
Sneaky Fields Brawl Ballprev. season 44.6%
2780 74
Out in the Open Knockout+Legendary + Diamondprev. season 45.9%
497 48
Crystal Arcade Gem Grabprev. season 44.3%
896 57
Hot Potato Heist+Legendaryprev. season 44.1%
699 53
Ring of Fire Hot Zone+Legendaryprev. season 43.7%
638 52
Rustic Arcade Gem Grab+Legendary + Diamondprev. season 43.9%
442 46
Center Stage Brawl Ballprev. season 42.0%
981 58
Gem Fort Gem Grabprev. season 41.1%
1011 59
Shooting Star Bounty+Legendary + Diamondprev. season 41.0%
451 47
Kaboom Canyon Heist+Legendary + Diamondprev. season 40.5%
304 41
Safe Zone Heist+Legendary + Diamondprev. season 37.9%
235 37
Double Swoosh Gem Grabprev. season 37.5%
643 52
Bridge Too Far Heist+Legendary + Diamondprev. season 33.5%
227 36

Who beats Hank and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Hank, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 let me milk🦐 Legendary 21 37.1% 76.2%
2 道化のたけ Diamond 22 32.1% 50.0%