My roster

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EN

Jacky

Tank Super Rare Ranked · Mythic
49.9%Win rate across all maps
3,129Games
76Trust Score
52. of 105Rank by score
+13.9Skill bonus

Best map: Center Stage with 57.1% from 12,839 games.

Wins early — in Hot Zone 10.8 points better in short rounds than in long ones (59.5% against 48.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 5.BreadthCounter safetyStar rate
Win rate 62.49.9 %
Popularity 5.0.09 %
Breadth 65.17% of maps
Counter safety
Star rate 91.32.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 10 earlier days are left out — below 342 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 53.3% from 1,309 appearances08/05 — 52.9% from 5,142 appearances08/06 — 55.7% from 3,545 appearances08/07 — 55.0% from 918 appearances08/08 — 50.5% from 828 appearances08/09 — 54.0% from 885 appearances08/10 — 53.2% from 2,418 appearances08/11 — 54.4% from 9,249 appearances08/12 — 53.7% from 14,655 appearances08/13 — 54.3% from 14,297 appearances08/14 — 55.1% from 13,624 appearances08/15 — 55.2% from 12,776 appearances08/16 — 54.6% from 13,186 appearances08/17 — 55.0% from 13,354 appearances08/18 — 55.2% from 11,577 appearances08/19 — 55.5% from 3,080 appearances08/21 — 48.2% from 388 appearances08/22 — 50.4% from 526 appearances08/23 — 46.2% from 530 appearances08/24 — 50.2% from 856 appearances08/25 — 52.8% from 704 appearances
53.3%08/04 52.8%08/25

Pick rate

08/04 — 0.2% from 1,309 appearances08/05 — 0.2% from 5,142 appearances08/06 — 0.2% from 3,545 appearances08/07 — 0.2% from 918 appearances08/08 — 0.2% from 828 appearances08/09 — 0.2% from 885 appearances08/10 — 0.2% from 2,418 appearances08/11 — 0.2% from 9,249 appearances08/12 — 0.2% from 14,655 appearances08/13 — 0.2% from 14,297 appearances08/14 — 0.2% from 13,624 appearances08/15 — 0.2% from 12,776 appearances08/16 — 0.2% from 13,186 appearances08/17 — 0.2% from 13,354 appearances08/18 — 0.2% from 11,577 appearances08/19 — 0.2% from 3,080 appearances08/21 — 0.1% from 388 appearances08/22 — 0.1% from 526 appearances08/23 — 0.1% from 530 appearances08/24 — 0.1% from 856 appearances08/25 — 0.1% from 704 appearances
0.2%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.9 — rewards skill: from Bronze to Legendary the win rate climbs by 13.9 points (regression 43.3% to 57.2%). The higher the tier, the better he does.

Bronze — 47.4% from 1,098 gamesSilver — 33.4% from 5,161 gamesGold — 49.1% from 26,952 gamesDiamond — 56.8% from 25,099 gamesMythic — 54.4% from 124,346 gamesLegendary — 52.8% from 14,464 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Mythic). 12 of 30 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ballprev. season 57.1%
12839 97
Triple Dribble Brawl Ballprev. season 56.4%
14713 99
Spiraling Out Brawl Ball+Legendary + Diamond 58.8%
860 56
Pinball Dreams Brawl Ballprev. season 53.2%
6261 86
Double Swoosh Gem Grabprev. season 52.6%
5209 83
Dueling Beetles Hot Zoneprev. season 51.6%
3607 78
Hard Rock Mine Gem Grabprev. season 51.2%
2326 71
Layer Cake Bountyprev. season 51.5%
1630 66
Open Business Hot Zoneprev. season 51.5%
1628 66
Gem Fort Gem Grabprev. season 50.0%
3979 79
Flaring Phoenix Knockoutprev. season 52.0%
594 51
Sneaky Fields Brawl Ball 52.1%
553 50
Crystal Arcade Gem Grabprev. season 49.8%
1527 65
Undermine Gem Grabprev. season 49.1%
1620 66
Parallel Plays Hot Zone 48.5%
989 58
New Horizons Knockout+Legendary + Diamondprev. season 49.3%
538 49
Deathcap Trap Gem Grabprev. season 47.2%
968 58
Ring of Fire Hot Zoneprev. season 46.3%
1081 60
Out in the Open Knockout+Legendary + Diamondprev. season 47.2%
428 46
Beach Ball Brawl Ball+Legendary + Diamond 55.6%
36 9
Belle's Rock Knockoutprev. season 46.4%
603 51
Dry Season Bounty+Legendary + Diamondprev. season 46.3%
492 48
Hot Potato Heistprev. season 45.6%
965 58
Rustic Arcade Gem Grab+Legendary + Diamondprev. season 44.7%
613 51
Pit Stop Heist+Legendary + Diamond 45.2%
177 33
Kaboom Canyon Heist+Legendary + Diamondprev. season 44.1%
597 51
Hideout Bounty+Legendary + Diamondprev. season 42.1%
435 46
Shooting Star Bounty+Legendary + Diamondprev. season 40.1%
272 39
Safe Zone Heist+Legendary + Diamondprev. season 37.1%
318 41
Bridge Too Far Heist+Legendary + Diamondprev. season 31.5%
311 41

Who beats Jacky and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jacky, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 72 Diamond 71 34.9% 46.5%
2 surge Legendary 24 34.3% 58.3%
3 비니 Diamond 54 33.2% 44.4%
4 放屁很臭 Gold 23 31.9% 47.8%
5 ファンキーなラフス Diamond 76 31.3% 38.2%