Best map: Gated Community with 82.4% from 199 games.
Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/04 to 08/25, 21 days. 8 earlier days are left out — below 388 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Brawl Ball▾
Where this brawler works. Filtered to Brawl Ball: 18 of 166 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deadlock ![]() |
63.6% | 2358 | 71 | ||
Backyard Bowl ![]() |
63.4% | 2216 | 70 | ||
Nutmeg ![]() |
62.6% | 2628 | 73 | ||
Spiraling Out ![]() |
62.1% | 2250 | 71 | ||
Sunny Soccer ![]() |
60.8% | 3358 | 77 | ||
Grass Knot ![]() |
59.9% | 3393 | 77 | ||
Beach Ball ![]() |
59.7% | 3829 | 79 | ||
Match 1123581321 ![]() |
59.2% | 3037 | 75 | ||
Sneaky Fields ![]() |
59.2% | 2428 | 72 | ||
Super Beach ![]() |
58.4% | 4210 | 80 | ||
Pinball Dreams ![]() |
58.5% | 2774 | 74 | ||
Bustling Business ![]() |
57.8% | 3439 | 77 | ||
Pinhole Punt ![]() |
56.1% | 5228 | 83 | ||
Triple Dribble ![]() |
55.3% | 2639 | 73 | ||
Singed Earth ![]() |
55.7% | 724 | 54 | ||
No Good Deed ![]() |
51.5% | 1007 | 59 | ||
Slalom Slam ![]() |
50.2% | 968 | 58 | ||
Pool Party ![]() |
47.6% | 82 | 21 |
Direct duels in Brawl Ball: how Jae-Yong does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 29.4% against Edgar in Hot Zone. On average the worst case sits at 28.8%.
Nobody counters Jae-Yong here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Trunk
52.4%
105 games
Starr Nova
47.0%
100 games
Surge
46.3%
80 games
Bull
45.0%
120 games
Edgar
43.3%
215 games
Griff
43.0%
172 games
Players with a profile and at least 20 games on Jae-Yong, sorted by the Wilson lower bound.
No player with enough games on this brawler yet.