My roster

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EN

Jessie

Controller Super Rare Ranked · Bronze
45.3%Win rate across all maps
7,253Games
88Trust Score
43. of 105Rank by score

Best map: Bridge Too Far with 56.8% from 347 games.

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 28.Star rate
Win rate 55.45.3 %
Popularity 80.1.17 %
Breadth 68.20% of maps
Counter safety 28.21.9 %
Star rate 92.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Picked less often — 1.0% to 0.8% pick rate, down 15 %. The win rate moved 0.7 points down.

Win rate

08/20 — 44.9% from 1,152 appearances08/21 — 47.4% from 680 appearances08/22 — 46.7% from 969 appearances08/23 — 50.0% from 1,051 appearances08/24 — 46.8% from 1,439 appearances08/25 — 41.6% from 1,495 appearances08/26 — 37.5% from 467 appearances
44.9%08/20 37.5%08/26

Pick rate

08/20 — 1.2% from 1,152 appearances08/21 — 1.2% from 680 appearances08/22 — 1.2% from 969 appearances08/23 — 1.3% from 1,051 appearances08/24 — 1.3% from 1,439 appearances08/25 — 1.1% from 1,495 appearances08/26 — 1.0% from 467 appearances
1.2%08/20 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.3% from 7,275 gamesSilver — 46.5% from 18,030 gamesGold — 52.8% from 168,768 gamesDiamond — 53.5% from 139,884 gamesMythic — 52.8% from 672,038 gamesLegendary — 49.9% from 44,156 gamesMasters — 56.9% from 327 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Bridge Too Far Heist 56.8%
347 43
Safe(r) Zone Heist 56.0%
300 41
Safe Zone Heist 54.9%
344 43
Hot Potato Heist 54.4%
305 41
Pit Stop Heist 50.7%
290 40
Undermine Gem Grab 50.4%
248 38
Ring of Fire Hot Zone 50.0%
274 39
Rustic Arcade Gem Grab 49.0%
249 38
Open Business Hot Zone 48.7%
271 39
Double Swoosh Gem Grab 48.4%
219 36
Kaboom Canyon Heist 47.4%
352 43
Hard Rock Mine Gem Grab 48.0%
246 38
Dry Season Bounty 45.1%
255 38
Pinhole Punt Brawl Ball 41.2%
17 0
Shooting Star Bounty 44.1%
227 36
Gem Fort Gem Grab 43.9%
244 37
Beach Ball Brawl Ball 39.1%
23 2
Center Stage Brawl Ball 43.0%
193 34
Pinball Dreams Brawl Ball 39.9%
208 35
Flaring Phoenix Knockout 39.9%
223 36
Layer Cake Bounty 40.1%
262 38
Parallel Plays Hot Zone 39.9%
281 40
Spiraling Out Brawl Ball 39.3%
224 36
Hideout Bounty 39.3%
242 37
Sneaky Fields Brawl Ball 39.1%
230 37
Triple Dribble Brawl Ball 38.3%
235 37
Dueling Beetles Hot Zone 38.2%
272 39
Out in the Open Knockout 36.2%
243 37
Belle's Rock Knockout 35.4%
223 36
New Horizons Knockout 34.0%
206 35

Who beats Jessie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sea21 Mythic 30 37.2% 66.7%
2 ably Diamond 29 36.7% 65.5%
3 玉米死了 Diamond 26 36.1% 65.4%
4 DODODRAGON Diamond 40 34.7% 52.5%
5 AlumniBiasa Diamond 30 34.7% 56.7%