My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Jessie

Controller Super Rare Ranked · Bronze
45.3%Win rate across all maps
7,212Games
88Trust Score
44. of 105Rank by score

Best map: Bridge Too Far with 57.0% from 344 games.

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 29.Star rate
Win rate 55.45.3 %
Popularity 80.1.17 %
Breadth 68.20% of maps
Counter safety 29.22.1 %
Star rate 92.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Picked less often — 0.9% to 0.8% pick rate, down 15 %. The win rate moved 0.9 points down.

Win rate

08/20 — 44.9% from 1,152 appearances08/21 — 47.4% from 680 appearances08/22 — 46.8% from 968 appearances08/23 — 50.0% from 1,050 appearances08/24 — 46.8% from 1,439 appearances08/25 — 41.6% from 1,493 appearances08/26 — 36.5% from 430 appearances
44.9%08/20 36.5%08/26

Pick rate

08/20 — 1.2% from 1,152 appearances08/21 — 1.2% from 680 appearances08/22 — 1.2% from 968 appearances08/23 — 1.3% from 1,050 appearances08/24 — 1.3% from 1,439 appearances08/25 — 1.1% from 1,493 appearances08/26 — 1.0% from 430 appearances
1.2%08/20 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.3% from 7,234 gamesSilver — 46.5% from 17,986 gamesGold — 52.8% from 168,351 gamesDiamond — 53.5% from 139,715 gamesMythic — 52.8% from 672,004 gamesLegendary — 49.9% from 44,146 gamesMasters — 56.9% from 327 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Bridge Too Far Heist 57.0%
344 43
Safe(r) Zone Heist 56.0%
300 41
Safe Zone Heist 55.1%
341 42
Hot Potato Heist 54.4%
305 41
Pit Stop Heist 50.7%
290 40
Undermine Gem Grab 50.6%
247 38
Ring of Fire Hot Zone 50.0%
274 39
Rustic Arcade Gem Grab 49.0%
249 38
Open Business Hot Zone 48.7%
269 39
Double Swoosh Gem Grab 48.2%
218 36
Hard Rock Mine Gem Grab 48.0%
244 37
Kaboom Canyon Heist 47.1%
350 43
Dry Season Bounty 45.6%
252 38
Pinhole Punt Brawl Ball 41.2%
17 0
Beach Ball Brawl Ball 40.9%
22 1
Gem Fort Gem Grab 44.0%
243 37
Shooting Star Bounty 43.8%
226 36
Center Stage Brawl Ball 43.0%
193 34
Layer Cake Bounty 40.2%
261 38
Flaring Phoenix Knockout 39.9%
223 36
Parallel Plays Hot Zone 40.0%
280 39
Spiraling Out Brawl Ball 39.0%
223 36
Pinball Dreams Brawl Ball 38.7%
204 35
Sneaky Fields Brawl Ball 38.8%
227 36
Hideout Bounty 38.7%
238 37
Triple Dribble Brawl Ball 37.9%
232 37
Dueling Beetles Hot Zone 38.2%
272 39
Out in the Open Knockout 36.7%
240 37
Belle's Rock Knockout 35.4%
223 36
New Horizons Knockout 34.1%
205 35

Who beats Jessie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sea21 Mythic 30 37.3% 66.7%
2 ably Diamond 29 36.8% 65.5%
3 玉米死了 Diamond 26 36.1% 65.4%
4 DODODRAGON Diamond 40 34.8% 52.5%
5 AlumniBiasa Diamond 30 34.7% 56.7%