My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Jessie

Controller Super Rare Ranked · Mythic
47.0%Win rate across all maps
12,136Games
96Trust Score
83. of 105Rank by score

Best map: Gem Fort with 53.0% from 22,760 games.

Wins late — in Brawl Ball 7.6 points better in long rounds than in short ones (51.0% against 43.4%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 23.PopularityBreadthCounter safetyStar rate
Win rate 23.47.0 %
Popularity 33.0.33 %
Breadth 66.17% of maps
Counter safety 36.31.6 %
Star rate 92.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 49.3% from 1,163 appearances08/04 — 52.8% from 6,801 appearances08/05 — 52.5% from 26,162 appearances08/06 — 52.4% from 19,356 appearances08/07 — 50.7% from 4,316 appearances08/08 — 52.1% from 4,170 appearances08/09 — 53.4% from 4,897 appearances08/10 — 52.0% from 13,766 appearances08/11 — 51.9% from 48,233 appearances08/12 — 52.8% from 74,163 appearances08/13 — 53.2% from 73,322 appearances08/14 — 53.0% from 75,474 appearances08/15 — 53.2% from 72,694 appearances08/16 — 53.6% from 74,880 appearances08/17 — 53.1% from 78,369 appearances08/18 — 53.0% from 65,659 appearances08/19 — 53.7% from 15,288 appearances08/21 — 45.8% from 1,401 appearances08/22 — 45.8% from 1,857 appearances08/23 — 46.9% from 2,125 appearances08/24 — 48.1% from 3,555 appearances08/25 — 47.3% from 2,868 appearances
49.3%08/03 47.3%08/25

Pick rate

08/03 — 1.0% from 1,163 appearances08/04 — 1.0% from 6,801 appearances08/05 — 1.1% from 26,162 appearances08/06 — 1.1% from 19,356 appearances08/07 — 1.1% from 4,316 appearances08/08 — 1.1% from 4,170 appearances08/09 — 1.1% from 4,897 appearances08/10 — 1.2% from 13,766 appearances08/11 — 1.2% from 48,233 appearances08/12 — 1.1% from 74,163 appearances08/13 — 1.1% from 73,322 appearances08/14 — 1.2% from 75,474 appearances08/15 — 1.2% from 72,694 appearances08/16 — 1.3% from 74,880 appearances08/17 — 1.3% from 78,369 appearances08/18 — 1.3% from 65,659 appearances08/19 — 1.1% from 15,288 appearances08/21 — 0.2% from 1,401 appearances08/22 — 0.3% from 1,857 appearances08/23 — 0.3% from 2,125 appearances08/24 — 0.4% from 3,555 appearances08/25 — 0.4% from 2,868 appearances
1.0%08/03 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.6% from 6,885 gamesSilver — 46.6% from 17,390 gamesGold — 52.7% from 163,902 gamesDiamond — 53.4% from 138,415 gamesMythic — 52.9% from 671,392 gamesLegendary — 49.9% from 44,102 gamesMasters — 56.9% from 327 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 3 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grabprev. season 53.0%
22760 100
Crystal Arcade Gem Grabprev. season 53.0%
17533 100
Deathcap Trap Gem Grabprev. season 52.9%
19433 100
Rustic Arcade Gem Grabprev. season 52.4%
16607 100
Undermine Gem Grabprev. season 52.0%
18077 100
Hard Rock Mine Gem Grabprev. season 51.9%
19099 100
Double Swoosh Gem Grabprev. season 51.0%
14261 98
Pinball Dreams Brawl Ballprev. season 49.0%
13101 97
Triple Dribble Brawl Ballprev. season 48.7%
7878 89
Open Business Hot Zone 51.5%
550 50
Dueling Beetles Hot Zone 50.9%
638 52
Safe(r) Zone Heist 49.3%
1599 66
Center Stage Brawl Ballprev. season 48.0%
9131 92
Spiraling Out Brawl Ball+Legendary + Diamond 50.1%
853 56
Layer Cake Bountyprev. season 48.0%
5629 84
Ring of Fire Hot Zone 50.7%
529 49
Sneaky Fields Brawl Ballprev. season 46.9%
7768 89
Dry Season Bountyprev. season 46.9%
6324 86
Kaboom Canyon Heist 47.6%
1449 64
Shooting Star Bountyprev. season 46.5%
5724 85
Safe Zone Heist 47.3%
1623 66
Hot Potato Heist 47.1%
1468 64
Out in the Open Knockoutprev. season 46.0%
5829 85
Hideout Bountyprev. season 44.1%
5265 83
Flaring Phoenix Knockoutprev. season 43.5%
5537 84
Belle's Rock Knockoutprev. season 43.2%
3663 78
Bridge Too Far Heist 43.5%
1116 60
New Horizons Knockoutprev. season 42.5%
3831 79
Parallel Plays Hot Zoneprev. season 42.0%
9371 92
Pinhole Punt Brawl Ball+Legendary + Diamond 40.0%
65 18
Beach Ball Brawl Ball+Legendary + Diamond 37.0%
46 12
Pit Stop Heist 40.2%
825 56

Who beats Jessie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Jessie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ably Diamond 29 36.9% 65.5%
2 Sea21 Mythic 28 36.4% 64.3%
3 玉米死了 Diamond 26 36.2% 65.4%
4 DODODRAGON Diamond 40 34.9% 52.5%
5 AlumniBiasa Diamond 30 34.8% 56.7%