My roster

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EN

Kenji

Assassin Legendary Ranked · Mythic
50.8%Win rate across all maps
20,460Games
100Trust Score
21. of 105Rank by score
+10.6Skill bonus

Best map: Open Business with 56.7% from 1,863 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 50.BreadthCounter safetyStar rate
Win rate 80.50.8 %
Popularity 50.0.57 %
Breadth 66.17% of maps
Counter safety 85.36.9 %
Star rate 66.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 50.0% from 572 appearances08/04 — 49.7% from 3,294 appearances08/05 — 51.2% from 13,516 appearances08/06 — 50.1% from 10,592 appearances08/07 — 49.1% from 2,318 appearances08/08 — 50.9% from 2,213 appearances08/09 — 50.7% from 2,406 appearances08/10 — 50.5% from 6,486 appearances08/11 — 50.3% from 25,462 appearances08/12 — 50.6% from 44,638 appearances08/13 — 50.4% from 44,975 appearances08/14 — 50.7% from 43,077 appearances08/15 — 50.9% from 42,264 appearances08/16 — 50.4% from 42,111 appearances08/17 — 50.5% from 39,507 appearances08/18 — 50.3% from 33,772 appearances08/19 — 51.6% from 9,474 appearances08/20 — 50.9% from 745 appearances08/21 — 50.0% from 3,468 appearances08/22 — 51.2% from 3,823 appearances08/23 — 51.2% from 3,787 appearances08/24 — 50.7% from 4,724 appearances08/25 — 51.1% from 3,678 appearances
50.0%08/03 51.1%08/25

Pick rate

08/03 — 0.5% from 572 appearances08/04 — 0.5% from 3,294 appearances08/05 — 0.6% from 13,516 appearances08/06 — 0.6% from 10,592 appearances08/07 — 0.6% from 2,318 appearances08/08 — 0.6% from 2,213 appearances08/09 — 0.6% from 2,406 appearances08/10 — 0.6% from 6,486 appearances08/11 — 0.6% from 25,462 appearances08/12 — 0.7% from 44,638 appearances08/13 — 0.7% from 44,975 appearances08/14 — 0.7% from 43,077 appearances08/15 — 0.7% from 42,264 appearances08/16 — 0.7% from 42,111 appearances08/17 — 0.7% from 39,507 appearances08/18 — 0.7% from 33,772 appearances08/19 — 0.7% from 9,474 appearances08/20 — 0.6% from 745 appearances08/21 — 0.6% from 3,468 appearances08/22 — 0.6% from 3,823 appearances08/23 — 0.6% from 3,787 appearances08/24 — 0.5% from 4,724 appearances08/25 — 0.6% from 3,678 appearances
0.5%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.6 — rewards skill: from Bronze to Masters the win rate climbs by 10.6 points (regression 43.8% to 54.5%). The higher the tier, the better he does.

Bronze — 28.5% from 6,785 gamesSilver — 43.9% from 10,241 gamesGold — 49.1% from 93,373 gamesDiamond — 51.0% from 99,076 gamesMythic — 50.6% from 387,470 gamesLegendary — 52.2% from 106,925 gamesMasters — 51.5% from 3,409 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 56.7%
1863 68
Dueling Beetles Hot Zone 56.0%
1924 68
Ring of Fire Hot Zone 55.7%
909 57
Pinball Dreams Brawl Ball 53.5%
1014 59
Parallel Plays Hot Zone 51.6%
3725 78
Rustic Arcade Gem Grabprev. season 50.3%
7625 89
Crystal Arcade Gem Grabprev. season 49.7%
17000 100
Triple Dribble Brawl Ball 51.4%
1586 65
Deathcap Trap Gem Grabprev. season 49.1%
14924 99
Dry Season Bounty 52.3%
447 46
Layer Cake Bounty 50.0%
1003 59
Flaring Phoenix Knockoutprev. season 47.7%
5879 85
Pinhole Punt Brawl Ball+Legendary + Diamond 53.2%
173 32
Hot Potato Heistprev. season 47.6%
3515 77
Hideout Bountyprev. season 47.6%
3437 77
Beach Ball Brawl Ball+Legendary + Diamond 52.1%
211 35
Safe Zone Heistprev. season 47.8%
1728 67
Belle's Rock Knockoutprev. season 46.7%
5907 85
Spiraling Out Brawl Ball 48.2%
873 56
Undermine Gem Grab 47.9%
797 55
Hard Rock Mine Gem Grab 47.0%
1028 59
Kaboom Canyon Heistprev. season 46.1%
2539 72
Gem Fort Gem Grab 46.5%
907 57
New Horizons Knockoutprev. season 45.0%
3764 78
Sneaky Fields Brawl Ball 45.8%
979 58
Center Stage Brawl Ball 45.8%
688 53
Double Swoosh Gem Grab 45.3%
688 53
Pit Stop Heist+Legendary + Diamond 44.9%
897 57
Shooting Star Bountyprev. season 44.1%
2715 73
Safe(r) Zone Heist+Legendary + Diamond 44.9%
463 47
Out in the Open Knockoutprev. season 43.4%
2932 75
Bridge Too Far Heistprev. season 41.1%
1374 63

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.3% 65.7%
2 ぱんぱん Legendary 24 38.0% 75.0%
3 TE|Slick Legendary 37 35.9% 56.8%
4 FZ|Karubyi Legendary 28 34.7% 57.1%
5 -태일- Mythic 28 34.7% 57.1%