My roster

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EN

Kenji

Assassin Legendary Ranked · Mythic
51.0%Win rate across all maps
21,588Games
100Trust Score
21. of 105Rank by score
+10.7Skill bonus

Best map: Open Business with 56.5% from 1,968 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 50.BreadthCounter safetyStar rate
Win rate 80.51.0 %
Popularity 50.0.57 %
Breadth 70.20% of maps
Counter safety 77.36.4 %
Star rate 66.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 50.0% from 572 appearances08/04 — 49.7% from 3,294 appearances08/05 — 51.2% from 13,516 appearances08/06 — 50.1% from 10,592 appearances08/07 — 49.1% from 2,318 appearances08/08 — 50.9% from 2,213 appearances08/09 — 50.7% from 2,406 appearances08/10 — 50.5% from 6,486 appearances08/11 — 50.3% from 25,462 appearances08/12 — 50.6% from 44,638 appearances08/13 — 50.4% from 44,975 appearances08/14 — 50.7% from 43,077 appearances08/15 — 50.9% from 42,264 appearances08/16 — 50.4% from 42,111 appearances08/17 — 50.5% from 39,507 appearances08/18 — 50.3% from 33,772 appearances08/19 — 51.6% from 9,474 appearances08/20 — 50.9% from 748 appearances08/21 — 50.0% from 3,470 appearances08/22 — 51.1% from 3,832 appearances08/23 — 51.4% from 3,818 appearances08/24 — 50.8% from 4,800 appearances08/25 — 51.4% from 4,192 appearances08/26 — 51.4% from 728 appearances
50.0%08/03 51.4%08/26

Pick rate

08/03 — 0.5% from 572 appearances08/04 — 0.5% from 3,294 appearances08/05 — 0.6% from 13,516 appearances08/06 — 0.6% from 10,592 appearances08/07 — 0.6% from 2,318 appearances08/08 — 0.6% from 2,213 appearances08/09 — 0.6% from 2,406 appearances08/10 — 0.6% from 6,486 appearances08/11 — 0.6% from 25,462 appearances08/12 — 0.7% from 44,638 appearances08/13 — 0.7% from 44,975 appearances08/14 — 0.7% from 43,077 appearances08/15 — 0.7% from 42,264 appearances08/16 — 0.7% from 42,111 appearances08/17 — 0.7% from 39,507 appearances08/18 — 0.7% from 33,772 appearances08/19 — 0.7% from 9,474 appearances08/20 — 0.6% from 748 appearances08/21 — 0.6% from 3,470 appearances08/22 — 0.6% from 3,832 appearances08/23 — 0.6% from 3,818 appearances08/24 — 0.5% from 4,800 appearances08/25 — 0.6% from 4,192 appearances08/26 — 0.6% from 728 appearances
0.5%08/03 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.7 — rewards skill: from Bronze to Masters the win rate climbs by 10.7 points (regression 43.8% to 54.5%). The higher the tier, the better he does.

Bronze — 28.5% from 7,297 gamesSilver — 43.9% from 10,759 gamesGold — 49.1% from 98,269 gamesDiamond — 51.0% from 101,034 gamesMythic — 50.6% from 388,598 gamesLegendary — 52.2% from 107,479 gamesMasters — 51.5% from 3,426 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 56.5%
1968 69
Dueling Beetles Hot Zone 55.6%
2045 69
Ring of Fire Hot Zone 55.3%
941 58
Parallel Plays Hot Zone 51.9%
3919 79
Pinball Dreams Brawl Ball 53.2%
1056 59
Triple Dribble Brawl Ball 51.9%
1657 66
Rustic Arcade Gem Grabprev. season 50.3%
7641 89
Crystal Arcade Gem Grabprev. season 49.7%
17000 100
Deathcap Trap Gem Grabprev. season 49.1%
14924 99
Dry Season Bounty 52.4%
454 47
Beach Ball Brawl Ball+Legendary + Diamond 52.8%
371 44
Layer Cake Bounty 50.1%
1055 59
Flaring Phoenix Knockoutprev. season 47.7%
5890 85
Pinhole Punt Brawl Ball+Legendary + Diamond 51.8%
282 40
Hideout Bountyprev. season 47.6%
3448 77
Hot Potato Heistprev. season 47.5%
3524 77
Safe Zone Heistprev. season 47.7%
1730 67
Belle's Rock Knockoutprev. season 46.7%
5923 85
Undermine Gem Grab 48.4%
841 56
Spiraling Out Brawl Ball 48.2%
934 58
Hard Rock Mine Gem Grab 47.1%
1066 59
Kaboom Canyon Heistprev. season 46.1%
2547 73
Gem Fort Gem Grab 46.9%
958 58
Sneaky Fields Brawl Ball 46.8%
1035 59
Double Swoosh Gem Grab 46.3%
739 54
New Horizons Knockoutprev. season 45.0%
3764 78
Center Stage Brawl Ball 45.6%
728 54
Pit Stop Heist+Legendary + Diamond 45.0%
913 57
Shooting Star Bountyprev. season 44.1%
2715 73
Safe(r) Zone Heist+Legendary + Diamond 44.7%
465 47
Out in the Open Knockoutprev. season 43.5%
2937 75
Bridge Too Far Heistprev. season 41.1%
1374 63

Who beats Kenji and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kenji, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 BS|YUZU Mythic 35 38.0% 65.7%
2 ぱんぱん Legendary 24 37.7% 75.0%
3 TE|Slick Legendary 40 36.3% 57.5%
4 -태일- Mythic 30 35.5% 60.0%
5 FZ|Karubyi Legendary 28 34.5% 57.1%