My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Kit

Support Legendary Ranked · Mythic
46.7%Win rate across all maps
19,427Games
100Trust Score
84. of 105Rank by score
−4.4Skill bonus

Best map: Belle's Rock with 51.1% from 1,920 games.

Wins early — in Bounty 2.8 points better in short rounds than in long ones (48.8% against 46.0%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 19.46.7 %
Popularity 46.0.52 %
Breadth 0.0% of maps
Counter safety 28.30.0 %
Star rate 37.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 43.1% from 700 appearances08/04 — 45.4% from 4,255 appearances08/05 — 46.0% from 16,294 appearances08/06 — 45.4% from 10,848 appearances08/07 — 44.6% from 2,294 appearances08/08 — 45.8% from 2,290 appearances08/09 — 46.0% from 2,526 appearances08/10 — 45.2% from 7,096 appearances08/11 — 44.8% from 24,691 appearances08/12 — 45.0% from 40,973 appearances08/13 — 44.9% from 40,552 appearances08/14 — 45.0% from 37,653 appearances08/15 — 45.0% from 35,344 appearances08/16 — 45.2% from 34,217 appearances08/17 — 44.6% from 33,762 appearances08/18 — 45.6% from 30,425 appearances08/19 — 45.6% from 7,952 appearances08/20 — 47.1% from 769 appearances08/21 — 47.3% from 3,367 appearances08/22 — 45.5% from 3,515 appearances08/23 — 46.3% from 3,307 appearances08/24 — 47.7% from 4,642 appearances08/25 — 46.4% from 3,513 appearances
43.1%08/03 46.4%08/25

Pick rate

08/03 — 0.6% from 700 appearances08/04 — 0.6% from 4,255 appearances08/05 — 0.7% from 16,294 appearances08/06 — 0.6% from 10,848 appearances08/07 — 0.6% from 2,294 appearances08/08 — 0.6% from 2,290 appearances08/09 — 0.6% from 2,526 appearances08/10 — 0.6% from 7,096 appearances08/11 — 0.6% from 24,691 appearances08/12 — 0.6% from 40,973 appearances08/13 — 0.6% from 40,552 appearances08/14 — 0.6% from 37,653 appearances08/15 — 0.6% from 35,344 appearances08/16 — 0.6% from 34,217 appearances08/17 — 0.6% from 33,762 appearances08/18 — 0.6% from 30,425 appearances08/19 — 0.6% from 7,952 appearances08/20 — 0.6% from 769 appearances08/21 — 0.5% from 3,367 appearances08/22 — 0.5% from 3,515 appearances08/23 — 0.5% from 3,307 appearances08/24 — 0.5% from 4,642 appearances08/25 — 0.5% from 3,513 appearances
0.6%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.4 points (regression 48.9% to 44.4%). Higher up he gets outplayed.

Bronze — 64.0% from 794 gamesSilver — 52.1% from 5,341 gamesGold — 48.6% from 63,166 gamesDiamond — 45.9% from 90,562 gamesMythic — 45.2% from 351,702 gamesLegendary — 47.2% from 92,085 gamesMasters — 47.4% from 2,598 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 51.1%
1920 68
Out in the Open Knockout 49.7%
1199 61
Flaring Phoenix Knockout 48.7%
2205 70
Hideout Bounty 49.4%
1062 59
Parallel Plays Hot Zone 49.3%
1079 60
New Horizons Knockout 48.6%
1558 65
Pit Stop Heist 47.4%
932 57
Layer Cake Bounty 46.4%
2103 70
Rustic Arcade Gem Grab 47.3%
583 50
Deathcap Trap Gem Grabprev. season 45.1%
10872 94
Dry Season Bounty 46.0%
1326 63
Crystal Arcade Gem Grabprev. season 44.3%
11812 95
Gem Fort Gem Grab 46.1%
622 51
Pinhole Punt Brawl Ball+Legendary + Diamond 50.0%
52 14
Hard Rock Mine Gem Grab 45.4%
790 55
Beach Ball Brawl Ball+Legendary + Diamond 48.5%
68 18
Spiraling Out Brawl Ball+Legendary + Diamond 44.1%
1608 66
Undermine Gem Grab 44.5%
488 48
Hot Potato Heistprev. season 43.1%
3440 77
Shooting Star Bounty 44.0%
664 52
Pinball Dreams Brawl Ballprev. season 42.2%
5364 84
Double Swoosh Gem Grab 42.7%
443 46
Triple Dribble Brawl Ballprev. season 41.2%
5979 85
Safe(r) Zone Heist+Legendary + Diamond 41.9%
556 50
Open Business Hot Zoneprev. season 41.2%
3831 79
Kaboom Canyon Heistprev. season 41.2%
3725 78
Center Stage Brawl Ballprev. season 40.6%
4672 82
Safe Zone Heistprev. season 40.2%
2340 71
Sneaky Fields Brawl Ballprev. season 39.3%
4897 82
Dueling Beetles Hot Zoneprev. season 38.8%
3565 78
Bridge Too Far Heistprev. season 38.8%
3671 78
Ring of Fire Hot Zoneprev. season 37.8%
3566 78

Who beats Kit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Kit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 𝚈𝚘𝚍𝚊 侍 Legendary 90 40.8% 56.7%
2 BIG|Arthur🥥 Masters 39 37.5% 61.5%
3 エルフ Mythic 56 37.5% 55.4%
4 たこたこ Mythic 23 37.3% 73.9%
5 🧨CryNaMike🧨 Legendary 33 37.1% 63.6%