My roster

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EN

Leon

Assassin Legendary Ranked · Bronze
33.7%Win rate across all maps
5,080Games
83Trust Score
68. of 105Rank by score
+11.7Skill bonus

Best map: Pinhole Punt with 46.2% from 13 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 37.33.7 %
Popularity 67.0.84 %
Breadth 0.0% of maps
Counter safety 26.21.8 %
Star rate 45.21.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 5 earlier days are left out — below 179 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/20 — 32.0% from 854 appearances08/21 — 33.5% from 448 appearances08/22 — 38.8% from 758 appearances08/23 — 33.3% from 678 appearances08/24 — 32.1% from 913 appearances08/25 — 32.9% from 1,104 appearances08/26 — 34.8% from 325 appearances
32.0%08/20 34.8%08/26

Pick rate

08/20 — 0.9% from 854 appearances08/21 — 0.8% from 448 appearances08/22 — 0.9% from 758 appearances08/23 — 0.9% from 678 appearances08/24 — 0.8% from 913 appearances08/25 — 0.8% from 1,104 appearances08/26 — 0.8% from 325 appearances
0.9%08/20 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.7 — rewards skill: from Bronze to Masters the win rate climbs by 11.7 points (regression 41.4% to 53.0%). The higher the tier, the better he does.

Bronze — 33.8% from 5,098 gamesSilver — 39.6% from 13,458 gamesGold — 46.2% from 122,430 gamesDiamond — 47.8% from 156,459 gamesMythic — 49.0% from 942,422 gamesLegendary — 51.1% from 197,758 gamesMasters — 52.8% from 2,561 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Pinhole Punt Brawl Ball 46.2%
13 0
Beach Ball Brawl Ball 43.8%
16 0
New Horizons Knockout 42.4%
198 34
Gem Fort Gem Grab 40.1%
182 33
Undermine Gem Grab 39.0%
177 33
Shooting Star Bounty 38.3%
183 33
Kaboom Canyon Heist 37.6%
181 33
Hard Rock Mine Gem Grab 37.9%
206 35
Bridge Too Far Heist 34.9%
146 30
Center Stage Brawl Ball 35.3%
167 32
Dry Season Bounty 35.4%
175 32
Layer Cake Bounty 35.4%
198 34
Triple Dribble Brawl Ball 34.5%
174 32
Hideout Bounty 34.7%
190 34
Hot Potato Heist 33.9%
174 32
Ring of Fire Hot Zone 32.9%
152 30
Pinball Dreams Brawl Ball 33.3%
168 32
Spiraling Out Brawl Ball 33.1%
172 32
Double Swoosh Gem Grab 33.1%
181 33
Safe Zone Heist 31.7%
142 29
Flaring Phoenix Knockout 33.5%
218 36
Belle's Rock Knockout 32.2%
199 34
Pit Stop Heist 29.9%
157 31
Parallel Plays Hot Zone 31.2%
205 35
Safe(r) Zone Heist 29.5%
173 32
Out in the Open Knockout 30.0%
203 35
Open Business Hot Zone 28.3%
166 32
Rustic Arcade Gem Grab 29.5%
207 35
Dueling Beetles Hot Zone 27.8%
176 33
Sneaky Fields Brawl Ball 24.9%
181 33

Who beats Leon and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 poss Mythic 54 38.7% 59.3%
2 龍Kano Legendary 24 37.8% 75.0%
3 金錒哥 Diamond 27 36.6% 66.7%
4 миша біткоин Legendary 27 35.7% 63.0%
5 CH| 𝓜𝓸𝓱𝓪 Legendary 41 35.3% 53.7%