My roster

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EN

Leon

Assassin Legendary Ranked · Bronze
33.6%Win rate across all maps
4,973Games
83Trust Score
69. of 105Rank by score
+11.7Skill bonus

Best map: Beach Ball with 41.7% from 12 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 36.33.6 %
Popularity 67.0.84 %
Breadth 0.0% of maps
Counter safety 28.22.2 %
Star rate 45.21.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 5 earlier days are left out — below 179 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/20 — 32.0% from 853 appearances08/21 — 33.3% from 447 appearances08/22 — 38.9% from 754 appearances08/23 — 33.3% from 678 appearances08/24 — 32.2% from 911 appearances08/25 — 32.9% from 1,098 appearances08/26 — 31.9% from 232 appearances
32.0%08/20 31.9%08/26

Pick rate

08/20 — 0.9% from 853 appearances08/21 — 0.8% from 447 appearances08/22 — 0.9% from 754 appearances08/23 — 0.9% from 678 appearances08/24 — 0.8% from 911 appearances08/25 — 0.8% from 1,098 appearances08/26 — 0.8% from 232 appearances
0.9%08/20 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.7 — rewards skill: from Bronze to Masters the win rate climbs by 11.7 points (regression 41.3% to 53.0%). The higher the tier, the better he does.

Bronze — 33.6% from 4,991 gamesSilver — 39.5% from 13,285 gamesGold — 46.2% from 120,964 gamesDiamond — 47.8% from 155,796 gamesMythic — 49.0% from 941,813 gamesLegendary — 51.1% from 197,584 gamesMasters — 52.8% from 2,561 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Beach Ball Brawl Ball 41.7%
12 0
Pinhole Punt Brawl Ball 40.0%
10 0
New Horizons Knockout 42.3%
196 34
Gem Fort Gem Grab 40.9%
176 33
Undermine Gem Grab 39.2%
176 33
Shooting Star Bounty 38.1%
181 33
Hard Rock Mine Gem Grab 38.3%
201 35
Kaboom Canyon Heist 37.9%
177 33
Bridge Too Far Heist 35.4%
144 30
Layer Cake Bounty 36.3%
190 34
Center Stage Brawl Ball 35.4%
161 31
Dry Season Bounty 35.1%
171 32
Hideout Bounty 34.9%
189 34
Hot Potato Heist 34.3%
172 32
Triple Dribble Brawl Ball 34.1%
167 32
Ring of Fire Hot Zone 32.9%
149 30
Safe Zone Heist 32.4%
139 29
Double Swoosh Gem Grab 33.1%
175 32
Pinball Dreams Brawl Ball 32.7%
165 32
Spiraling Out Brawl Ball 32.7%
168 32
Belle's Rock Knockout 32.3%
195 34
Flaring Phoenix Knockout 32.7%
214 35
Pit Stop Heist 30.1%
156 31
Safe(r) Zone Heist 29.5%
173 32
Open Business Hot Zone 28.2%
163 31
Out in the Open Knockout 29.6%
199 34
Parallel Plays Hot Zone 29.1%
196 34
Rustic Arcade Gem Grab 28.4%
204 35
Dueling Beetles Hot Zone 27.0%
174 32
Sneaky Fields Brawl Ball 25.0%
180 33

Who beats Leon and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Leon, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 poss Mythic 54 38.8% 59.3%
2 龍Kano Legendary 24 37.8% 75.0%
3 金錒哥 Diamond 27 36.7% 66.7%
4 миша біткоин Legendary 27 35.8% 63.0%
5 CH| 𝓜𝓸𝓱𝓪 Legendary 41 35.3% 53.7%