My roster

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Lou

Controller Mythic Ranked · Mythic
48.9%Win rate across all maps
20,376Games
100Trust Score
50. of 105Rank by score
+22.9Skill bonus

Best map: Parallel Plays with 56.5% from 920 games.

Wins late — in Heist 20.1 points better in long rounds than in short ones (41.9% against 21.8%, split at 87 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 48.48.9 %
Popularity 49.0.56 %
Breadth 50.10% of maps
Counter safety 86.37.0 %
Star rate 0.8.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 44.2% from 525 appearances08/04 — 47.8% from 3,426 appearances08/05 — 47.6% from 12,883 appearances08/06 — 49.3% from 8,984 appearances08/07 — 47.9% from 2,114 appearances08/08 — 46.4% from 1,953 appearances08/09 — 47.3% from 2,155 appearances08/10 — 47.2% from 6,000 appearances08/11 — 47.9% from 21,824 appearances08/12 — 48.0% from 34,289 appearances08/13 — 48.5% from 33,118 appearances08/14 — 48.3% from 31,068 appearances08/15 — 48.2% from 29,141 appearances08/16 — 47.7% from 29,337 appearances08/17 — 47.5% from 28,660 appearances08/18 — 48.5% from 25,155 appearances08/19 — 48.1% from 6,798 appearances08/20 — 50.1% from 744 appearances08/21 — 49.1% from 3,714 appearances08/22 — 49.1% from 3,708 appearances08/23 — 48.6% from 3,369 appearances08/24 — 48.8% from 5,006 appearances08/25 — 48.6% from 3,579 appearances
44.2%08/03 48.6%08/25

Pick rate

08/03 — 0.5% from 525 appearances08/04 — 0.5% from 3,426 appearances08/05 — 0.5% from 12,883 appearances08/06 — 0.5% from 8,984 appearances08/07 — 0.5% from 2,114 appearances08/08 — 0.5% from 1,953 appearances08/09 — 0.5% from 2,155 appearances08/10 — 0.5% from 6,000 appearances08/11 — 0.5% from 21,824 appearances08/12 — 0.5% from 34,289 appearances08/13 — 0.5% from 33,118 appearances08/14 — 0.5% from 31,068 appearances08/15 — 0.5% from 29,141 appearances08/16 — 0.5% from 29,337 appearances08/17 — 0.5% from 28,660 appearances08/18 — 0.5% from 25,155 appearances08/19 — 0.5% from 6,798 appearances08/20 — 0.6% from 744 appearances08/21 — 0.6% from 3,714 appearances08/22 — 0.6% from 3,708 appearances08/23 — 0.5% from 3,369 appearances08/24 — 0.6% from 5,006 appearances08/25 — 0.5% from 3,579 appearances
0.5%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +22.9 — rewards skill: from Bronze to Masters the win rate climbs by 22.9 points (regression 32.7% to 55.6%). The higher the tier, the better he does.

Bronze — 14.4% from 5,385 gamesSilver — 29.7% from 5,393 gamesGold — 45.0% from 40,820 gamesDiamond — 50.2% from 47,046 gamesMythic — 48.1% from 298,100 gamesLegendary — 49.6% from 107,191 gamesMasters — 51.3% from 3,557 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 4 of 32 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 56.5%
920 57
Sneaky Fields Brawl Ball 54.9%
552 50
Triple Dribble Brawl Ball 54.2%
530 49
Dueling Beetles Hot Zone 49.8%
3630 78
Layer Cake Bountyprev. season 49.7%
3018 75
Spiraling Out Brawl Ball 50.9%
685 53
Deathcap Trap Gem Grabprev. season 48.1%
10262 93
Crystal Arcade Gem Grabprev. season 47.8%
9400 92
Ring of Fire Hot Zone 48.1%
4155 80
Open Business Hot Zone 47.8%
3176 76
Hard Rock Mine Gem Grab 49.9%
519 49
Pinhole Punt Brawl Ball+Legendary + Diamond 53.8%
130 28
Beach Ball Brawl Ball+Legendary + Diamond 60.8%
51 14
Flaring Phoenix Knockoutprev. season 46.9%
3750 78
Center Stage Brawl Ball 48.4%
728 54
Pinball Dreams Brawl Ball 48.5%
579 50
Undermine Gem Grab 48.3%
553 50
Out in the Open Knockoutprev. season 45.9%
4677 82
Pit Stop Heist+Legendary + Diamond 48.1%
389 44
Gem Fort Gem Grab 47.2%
640 52
New Horizons Knockoutprev. season 45.5%
3908 79
Belle's Rock Knockoutprev. season 45.4%
3042 75
Bridge Too Far Heistprev. season 44.5%
3180 76
Hideout Bountyprev. season 44.3%
4039 79
Shooting Star Bountyprev. season 44.3%
4106 80
Dry Season Bountyprev. season 43.9%
4405 81
Double Swoosh Gem Grab 45.2%
431 46
Kaboom Canyon Heistprev. season 43.7%
2389 72
Rustic Arcade Gem Grab 42.9%
590 51
Safe Zone Heistprev. season 41.4%
3376 77
Hot Potato Heistprev. season 41.1%
2303 71
Safe(r) Zone Heist+Legendary + Diamond 40.7%
366 43

Who beats Lou and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Lou, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 i miss xuanana Legendary 28 36.5% 64.3%
2 vvv Diamond 26 34.5% 57.7%
3 マンチ兄さん Diamond 20 33.9% 60.0%
4 Inter_841 Legendary 21 33.5% 57.1%
5 ligmobalz Mythic 34 32.8% 47.1%